@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
31 lines (27 loc) • 761 B
text/typescript
import type {Object3D} from 'three';
export enum ObjectBuilderAssemblerConstant {
OBJECT_CONTAINER = 'objectContainer',
OBJECT_3D = 'objectContainer.Object3D',
OBJ_NUM = 'objectContainer.objnum',
MATERIAL = 'objectContainer.Object3D.material',
PTNUM = 'null', // not available in this assembler
PRIMITIVE_GRAPH = 'null',
}
export interface ObjectContainer {
Object3D: Object3D;
objnum: number;
}
export enum ObjectVariable {
OBJECT_3D = 'Object3D',
POSITION = 'position',
ROTATION = 'rotation',
QUATERNION = 'quaternion',
SCALE = 'scale',
MATRIX = 'matrix',
VISIBLE = 'visible',
MATRIX_AUTO_UPDATE = 'matrixAutoUpdate',
CAST_SHADOW = 'castShadow',
RECEIVE_SHADOW = 'receiveShadow',
FRUSTUM_CULLED = 'frustumCulled',
OBJ_NUM = 'objnum',
}