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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import type {Vector3} from 'three'; import type {ObjectContent, CoreObjectType} from '../../../../../../core/geometry/ObjectContent'; import type {PrimitiveGraph} from '../../../../../../core/geometry/entities/primitive/PrimitiveGraph'; export enum EntityBuilderAssemblerConstant { OBJECT = 'entityContainer.object', ENTITY_CONTAINER = 'entityContainer', POSITION = 'entityContainer.position', NORMAL = 'entityContainer.normal', INDEX = 'entityContainer.index', OBJNUM = 'entityContainer.objnum', NORMALS_UPDATED = 'entityContainer.normalsUpdated', PRIMITIVE_GRAPH = 'entityContainer.primitiveGraph', ATTRIBUTES_DICT = 'attributesDict', MATERIAL = 'null', // not available in this assembler } export interface EntityContainer { object: ObjectContent<CoreObjectType>; position: Vector3; normal: Vector3; index: number; objnum: number; normalsUpdated: boolean; primitiveGraph?: PrimitiveGraph; } export enum EntityVariable { POSITION = 'position', NORMAL = 'normal', INDEX = 'index', OBJNUM = 'objnum', }