@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
import {BasePersistedConfig} from '../../../../utils/BasePersistedConfig';
import {SingleBodyFunctionData} from '../_Base';
import {SerializedVariable, SerializedVariableType} from '../_BaseJsPersistedConfigUtils';
import {NamedFunctionMap} from '../../../../../poly/registers/functions/All';
import {JsParamConfig, JsParamConfigJSON} from '../../utils/JsParamConfig';
import {ParamType} from '../../../../../poly/ParamType';
import {EvaluatorEventData} from './ActorEvaluator';
import {ActorBuilderNode} from '../../../../../scene/utils/ActorsManager';
import {
PersistedConfigBaseJsData,
serializedVariablesFromFunctionData,
variablesByNameFromPersistedConfigData,
functionsByNameFromPersistedConfigData,
} from '../_BaseJsPersistedConfig';
export interface ActorFunctionData extends SingleBodyFunctionData {
eventDatas: EvaluatorEventData[];
}
export interface ActorPersistedConfigBaseJsData extends PersistedConfigBaseJsData {
functionBody: string;
variableNames: string[];
variables: SerializedVariable<SerializedVariableType>[];
functionNames: Array<keyof NamedFunctionMap>;
serializedParamConfigs: JsParamConfigJSON<ParamType>[];
eventDatas: EvaluatorEventData[];
}
export class ActorPersistedConfig extends BasePersistedConfig {
constructor(protected override node: ActorBuilderNode) {
super(node);
}
override async toData(): Promise<ActorPersistedConfigBaseJsData | undefined> {
// we need to compute the node here it case it hasn't yet,
// otherwise the .functionData() will be empty
await this.node.compilationController.compileIfRequired();
//
const assemblerController = this.node.assemblerController();
if (!assemblerController) {
return;
}
const functionData = this.node.compilationController.functionData();
if (!functionData) {
return;
}
const {functionBody, variableNames, functionNames, paramConfigs, eventDatas} = functionData;
const data: ActorPersistedConfigBaseJsData = {
functionBody,
variableNames,
variables: serializedVariablesFromFunctionData(functionData),
functionNames,
serializedParamConfigs: paramConfigs.map((p) => p.toJSON()),
eventDatas,
};
return data;
}
override load(data: ActorPersistedConfigBaseJsData) {
const assemblerController = this.node.assemblerController();
if (assemblerController) {
return;
}
const {functionBody, variableNames, functionNames, serializedParamConfigs, eventDatas} = data;
const functionData: ActorFunctionData = {
functionBody: functionBody,
variableNames,
variablesByName: variablesByNameFromPersistedConfigData(data),
functionNames,
functionsByName: functionsByNameFromPersistedConfigData(data, this.node),
paramConfigs: serializedParamConfigs.map((json) => JsParamConfig.fromJSON(json)),
eventDatas,
};
this.node.compilationController.updateFromFunctionData(functionData);
}
}