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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {inputObject3DMaterial, setObject3DOutputLine} from './_BaseObject3D'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class BaseSetMaterialFloatJsParamsConfig extends NodeParamsConfig { /** @param float */ float = ParamConfig.FLOAT(1); /** @param lerp factor */ lerp = ParamConfig.FLOAT(1); } const ParamsConfig = new BaseSetMaterialFloatJsParamsConfig(); export abstract class BaseSetMaterialFloatJsNode extends TypedJsNode<BaseSetMaterialFloatJsParamsConfig> { override readonly paramsConfig = ParamsConfig; override initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint(JsConnectionPointType.MATERIAL, JsConnectionPointType.MATERIAL, CONNECTION_OPTIONS), ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER), new JsConnectionPoint(JsConnectionPointType.MATERIAL, JsConnectionPointType.MATERIAL, CONNECTION_OPTIONS), ]); } override setLines(linesController: JsLinesCollectionController) { setObject3DOutputLine(this, linesController); } override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) { const material = inputObject3DMaterial(this, shadersCollectionController); const float = this.variableForInputParam(shadersCollectionController, this.p.float); const lerp = this.variableForInputParam(shadersCollectionController, this.p.lerp); const func = Poly.namedFunctionsRegister.getFunction(this._functionName(), this, shadersCollectionController); const bodyLine = func.asString(material, float, lerp); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } abstract _functionName(): 'setMaterialOpacity'; }