@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {NodeContext} from '../../poly/NodeContext';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class PauseAudioSourceJsParamsConfig extends NodeParamsConfig {
/** @param audio node */
node = ParamConfig.NODE_PATH('', {
nodeSelection: {
context: NodeContext.AUDIO,
},
// dependentOnFoundNode: false,
});
}
const ParamsConfig = new PauseAudioSourceJsParamsConfig();
export abstract class BaseAudioSourceJsNode extends TypedJsNode<PauseAudioSourceJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
override initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER),
]);
}
}