@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
64 lines (55 loc) • 2.18 kB
text/typescript
/**
* Update the WFC Build
*
*
*/
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {JsType} from '../../poly/registers/nodes/types/Js';
import {Poly} from '../../Poly';
import {inputObject3D} from './_BaseObject3D';
import {BaseTriggerAndObjectJsNode} from './_BaseTriggerAndObject';
import {JS_CONNECTION_POINT_IN_NODE_DEF, JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js';
enum WFCBuildJsNodeInput {
SOLVER_OBJECT = 'solverObject',
}
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class WFCBuildJsParamsConfig extends NodeParamsConfig {}
const ParamsConfig = new WFCBuildJsParamsConfig();
export class WFCBuildJsNode extends BaseTriggerAndObjectJsNode<WFCBuildJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return JsType.WFC_BUILD;
}
protected override _additionalInputs(): JsConnectionPoint<JsConnectionPointType>[] {
return [
new JsConnectionPoint(
WFCBuildJsNodeInput.SOLVER_OBJECT,
JsConnectionPointType.OBJECT_3D,
CONNECTION_OPTIONS
),
];
}
protected override _additionalOutputs(): JsConnectionPoint<JsConnectionPointType>[] {
return [
new JsConnectionPoint(
WFCBuildJsNodeInput.SOLVER_OBJECT,
JsConnectionPointType.OBJECT_3D,
CONNECTION_OPTIONS
),
];
}
// override setLines(linesController: JsLinesCollectionController) {
// super.setLines(linesController);
// vector3OutputFromParam(this, this.p.position, linesController);
// floatOutputFromParam(this, this.p.lerp, linesController);
// booleanOutputFromParam(this, this.p.updateMatrix, linesController);
// }
override setTriggerableLines(linesController: JsLinesCollectionController) {
const object3D = inputObject3D(this, linesController);
const solverObject = this.variableForInput(linesController, WFCBuildJsNodeInput.SOLVER_OBJECT);
const func = Poly.namedFunctionsRegister.getFunction('WFCBuild', this, linesController);
const bodyLine = func.asString(object3D, solverObject);
linesController.addTriggerableLines(this, [bodyLine]);
}
}