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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * creates a Vector4 * * @remarks * * */ import {TypedJsNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; const OUTPUT_NAME = JsConnectionPointType.VECTOR3; class Vector4JsParamsConfig extends NodeParamsConfig { /** @param vector value */ Vector4 = ParamConfig.VECTOR4([0, 0, 0, 0]); } const ParamsConfig = new Vector4JsParamsConfig(); export class Vector4JsNode extends TypedJsNode<Vector4JsParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'vector4'; } override initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.VECTOR4), ]); } override setLines(shadersCollectionController: JsLinesCollectionController) { const inputValue = this.variableForInputParam(shadersCollectionController, this.p.Vector4); const varName = this.jsVarName(OUTPUT_NAME); shadersCollectionController.addBodyOrComputed(this, [ { dataType: JsConnectionPointType.VECTOR4, varName, value: inputValue, }, ]); } }