@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
51 lines (47 loc) • 1.83 kB
text/typescript
/**
* projects a vector onto a plane
*
*
*
*/
import {TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js';
import {Vector3} from 'three';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
const OUTPUT_NAME = 'position';
class Vector3ProjectOnPlaneJsParamsConfig extends NodeParamsConfig {
/** @param vector3 */
Vector3 = ParamConfig.VECTOR3([1, 0, 0]);
/** @param planeNormal */
planeNormal = ParamConfig.VECTOR3([0, 1, 0]);
}
const ParamsConfig = new Vector3ProjectOnPlaneJsParamsConfig();
export class Vector3ProjectOnPlaneJsNode extends TypedJsNode<Vector3ProjectOnPlaneJsParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'vector3ProjectOnPlane';
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.VECTOR3),
]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const vector3 = this.variableForInputParam(shadersCollectionController, this.p.Vector3);
const planeNormal = this.variableForInputParam(shadersCollectionController, this.p.planeNormal);
const out = this.jsVarName(OUTPUT_NAME);
const tmpVarName = shadersCollectionController.addVariable(this, new Vector3());
const func = Poly.namedFunctionsRegister.getFunction(
'vector3ProjectOnPlane',
this,
shadersCollectionController
);
const bodyLine = func.asString(vector3, planeNormal, tmpVarName);
shadersCollectionController.addBodyOrComputed(this, [
{dataType: JsConnectionPointType.VECTOR3, varName: out, value: bodyLine},
]);
}
}