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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * projects a vector onto a plane * * * */ import {TypedJsNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js'; import {Vector3} from 'three'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; const OUTPUT_NAME = 'position'; class Vector3ProjectOnPlaneJsParamsConfig extends NodeParamsConfig { /** @param vector3 */ Vector3 = ParamConfig.VECTOR3([1, 0, 0]); /** @param planeNormal */ planeNormal = ParamConfig.VECTOR3([0, 1, 0]); } const ParamsConfig = new Vector3ProjectOnPlaneJsParamsConfig(); export class Vector3ProjectOnPlaneJsNode extends TypedJsNode<Vector3ProjectOnPlaneJsParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'vector3ProjectOnPlane'; } override initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.VECTOR3), ]); } override setLines(shadersCollectionController: JsLinesCollectionController) { const vector3 = this.variableForInputParam(shadersCollectionController, this.p.Vector3); const planeNormal = this.variableForInputParam(shadersCollectionController, this.p.planeNormal); const out = this.jsVarName(OUTPUT_NAME); const tmpVarName = shadersCollectionController.addVariable(this, new Vector3()); const func = Poly.namedFunctionsRegister.getFunction( 'vector3ProjectOnPlane', this, shadersCollectionController ); const bodyLine = func.asString(vector3, planeNormal, tmpVarName); shadersCollectionController.addBodyOrComputed(this, [ {dataType: JsConnectionPointType.VECTOR3, varName: out, value: bodyLine}, ]); } }