@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* transforms a vector3 by a matrix4
*
* @remarks
*
*
*/
import {TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JS_CONNECTION_POINT_IN_NODE_DEF, JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
import {Vector3} from 'three';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class Vector3ApplyMatrix4JsParamsConfig extends NodeParamsConfig {
/** @param Vector3 */
Vector3 = ParamConfig.VECTOR3([0, 0, 0]);
}
const ParamsConfig = new Vector3ApplyMatrix4JsParamsConfig();
export class Vector3ApplyMatrix4JsNode extends TypedJsNode<Vector3ApplyMatrix4JsParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'vector3ApplyMatrix4';
}
override initializeNode() {
super.initializeNode();
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.VECTOR3, JsConnectionPointType.VECTOR3, CONNECTION_OPTIONS),
new JsConnectionPoint(JsConnectionPointType.MATRIX4, JsConnectionPointType.MATRIX4, CONNECTION_OPTIONS),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.VECTOR3, JsConnectionPointType.VECTOR3),
]);
}
override setLines(linesController: JsLinesCollectionController) {
const vector3 = this.variableForInputParam(linesController, this.p.Vector3);
const matrix4 = this.variableForInput(linesController, JsConnectionPointType.MATRIX4);
const varName = this.jsVarName(JsConnectionPointType.VECTOR3);
const tmpVarName = linesController.addVariable(this, new Vector3());
const func = Poly.namedFunctionsRegister.getFunction('vector3ApplyMatrix4', this, linesController);
linesController.addBodyOrComputed(this, [
{
dataType: JsConnectionPointType.MATRIX4,
varName,
value: func.asString(vector3, matrix4, tmpVarName),
},
]);
}
}