@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Computes the angle in radians between 2 vectors
*
* @remarks
*
*
*/
import {TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
const OUTPUT_NAME = 'radians';
class Vector3AngleToJsParamsConfig extends NodeParamsConfig {
/** @param vector 1 */
v1 = ParamConfig.VECTOR3([0, 0, 0]);
/** @param vector 2 */
v2 = ParamConfig.VECTOR3([0, 0, 0]);
}
const ParamsConfig = new Vector3AngleToJsParamsConfig();
export class Vector3AngleToJsNode extends TypedJsNode<Vector3AngleToJsParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'vector3AngleTo';
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.FLOAT),
]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const v1 = this.variableForInputParam(shadersCollectionController, this.p.v1);
const v2 = this.variableForInputParam(shadersCollectionController, this.p.v2);
const out = this.jsVarName(OUTPUT_NAME);
const func = Poly.namedFunctionsRegister.getFunction('vector3AngleTo', this, shadersCollectionController);
const bodyLine = func.asString(v1, v2);
shadersCollectionController.addBodyOrComputed(this, [
{dataType: JsConnectionPointType.SPHERE, varName: out, value: bodyLine},
]);
}
}