@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* creates a Vector2
*
* @remarks
*
*
*/
import {TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
const OUTPUT_NAME = JsConnectionPointType.VECTOR3;
class Vector2JsParamsConfig extends NodeParamsConfig {
/** @param vector value */
Vector2 = ParamConfig.VECTOR2([0, 0]);
}
const ParamsConfig = new Vector2JsParamsConfig();
export class Vector2JsNode extends TypedJsNode<Vector2JsParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'vector2';
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.VECTOR2),
]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const inputValue = this.variableForInputParam(shadersCollectionController, this.p.Vector2);
const varName = this.jsVarName(OUTPUT_NAME);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: JsConnectionPointType.VECTOR2,
varName,
value: inputValue,
},
]);
}
}