@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
82 lines (74 loc) • 3.25 kB
text/typescript
/**
* dispatches the received trigger in 1 of the 2 outputs depending on the condition
*
*
*
*/
import {setToArray} from '../../../core/SetUtils';
import {Poly} from '../../Poly';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {
getConnectedOutputNodes,
getOutputIndices,
nodeMethodName,
triggerInputIndex,
} from './code/assemblers/actor/ActorAssemblerUtils';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {BaseJsNodeType, TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class TriggerTwoWaySwitchJsParamsConfig extends NodeParamsConfig {
/** @param if true, trigger will be forward through the 1st output. If false, it will be forwarded through the 2nd output. */
condition = ParamConfig.BOOLEAN(1);
}
const ParamsConfig = new TriggerTwoWaySwitchJsParamsConfig();
export class TriggerTwoWaySwitchJsNode extends TypedJsNode<TriggerTwoWaySwitchJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'triggerTwoWaySwitch';
}
static OUTPUT_NAME_IF_TRUE = `${TRIGGER_CONNECTION_NAME}IfTrue`;
static OUTPUT_NAME_IF_FALSE = `${TRIGGER_CONNECTION_NAME}IfFalse`;
override initializeNode() {
super.initializeNode();
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(
TriggerTwoWaySwitchJsNode.OUTPUT_NAME_IF_TRUE,
JsConnectionPointType.TRIGGER,
CONNECTION_OPTIONS
),
new JsConnectionPoint(
TriggerTwoWaySwitchJsNode.OUTPUT_NAME_IF_FALSE,
JsConnectionPointType.TRIGGER,
CONNECTION_OPTIONS
),
]);
}
override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) {
const condition = this.variableForInputParam(shadersCollectionController, this.p.condition);
const methodNamesIfTrue = triggerMethod(this, TriggerTwoWaySwitchJsNode.OUTPUT_NAME_IF_TRUE);
const methodNamesIfFalse = triggerMethod(this, TriggerTwoWaySwitchJsNode.OUTPUT_NAME_IF_FALSE);
const func = Poly.namedFunctionsRegister.getFunction('triggerTwoWaySwitch', this, shadersCollectionController);
const bodyLine = func.asString(condition, methodNamesIfTrue, methodNamesIfFalse);
shadersCollectionController.addTriggerableLines(this, [bodyLine], {addTriggeredLines: false});
}
}
function triggerMethod(node: TriggerTwoWaySwitchJsNode, outputName: string): string {
const outputIndex = getOutputIndices(node, (c) => c.name() == outputName)[0];
const triggerableNodes = new Set<BaseJsNodeType>();
getConnectedOutputNodes({
node,
triggerOutputIndices: [outputIndex],
triggerableNodes,
recursive: false,
});
const triggerableMethodNames = setToArray(triggerableNodes, []).map((triggerableNode) => {
const argIndex = triggerInputIndex(node, triggerableNode);
const m = nodeMethodName(triggerableNode);
return `this.${m}(${argIndex})`;
});
return `()=>{ ${triggerableMethodNames.join(';')} }`;
}