@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* dispatches the received trigger in one of the outputs depending on the index
*
*
*
*/
import {setToArray} from '../../../core/SetUtils';
import {Poly} from '../../Poly';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {
getConnectedOutputNodes,
getOutputIndices,
nodeMethodName,
triggerInputIndex,
} from './code/assemblers/actor/ActorAssemblerUtils';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {BaseJsNodeType, TypedJsNode} from './_Base';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class TriggerSwitchJsParamsConfig extends NodeParamsConfig {
/** @param triggersCount */
triggersCount = ParamConfig.INTEGER(4, {
range: [1, 10],
rangeLocked: [true, false],
});
/** @param defines which trigger will be dispatched */
index = ParamConfig.INTEGER(0, {
range: [0, 10],
rangeLocked: [true, false],
});
}
const ParamsConfig = new TriggerSwitchJsParamsConfig();
export class TriggerSwitchJsNode extends TypedJsNode<TriggerSwitchJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'triggerSwitch';
}
override initializeNode() {
super.initializeNode();
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.TRIGGER, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS),
new JsConnectionPoint('index', JsConnectionPointType.INT, CONNECTION_OPTIONS),
]);
this.io.connection_points.set_output_name_function(this._expectedOutputNames.bind(this));
this.io.connection_points.set_expected_input_types_function(() => []);
this.io.connection_points.set_expected_output_types_function(this._expectedOutputTypes.bind(this));
}
private _expectedOutputNames(index: number) {
return `${JsConnectionPointType.TRIGGER}${index}`;
}
private _expectedOutputTypes() {
const array: JsConnectionPointType[] = new Array(this.pv.triggersCount).fill(JsConnectionPointType.TRIGGER);
return array;
}
override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) {
const index = this.variableForInputParam(shadersCollectionController, this.p.index);
const methodNames = this._expectedOutputTypes()
.map((_, i) => triggerMethod(this, this._expectedOutputNames(i)))
.join(',');
const func = Poly.namedFunctionsRegister.getFunction('triggerSwitch', this, shadersCollectionController);
const bodyLine = func.asString(index, `[${methodNames}]`);
shadersCollectionController.addTriggerableLines(this, [bodyLine], {addTriggeredLines: false});
}
}
function triggerMethod(node: TriggerSwitchJsNode, outputName: string): string {
const outputIndex = getOutputIndices(node, (c) => c.name() == outputName)[0];
const triggerableNodes = new Set<BaseJsNodeType>();
getConnectedOutputNodes({
node,
triggerOutputIndices: [outputIndex],
triggerableNodes,
recursive: false,
});
const triggerableMethodNames = setToArray(triggerableNodes,[]).map((triggerableNode) => {
const argIndex = triggerInputIndex(node, triggerableNode);
const m = nodeMethodName(triggerableNode);
return `this.${m}(${argIndex})`;
});
return `()=>{ ${triggerableMethodNames.join(';')} }`;
}