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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * forwards the trigger after a delay * * */ import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class TriggerDelayJsParamsConfig extends NodeParamsConfig { /** @param delay (in milliseconds) */ delay = ParamConfig.FLOAT(1000, { range: [0, 10000], rangeLocked: [true, false], }); } const ParamsConfig = new TriggerDelayJsParamsConfig(); export class TriggerDelayJsNode extends TypedJsNode<TriggerDelayJsParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return 'triggerDelay'; } override initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER), ]); } override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) { const delay = this.variableForInputParam(shadersCollectionController, this.p.delay); const func = Poly.namedFunctionsRegister.getFunction('sleep', this, shadersCollectionController); const bodyLine = func.asString(delay); shadersCollectionController.addTriggerableLines(this, [bodyLine], {async: true}); } }