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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * track hand features from image, video or webcam * * */ import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {inputObject3D} from './_BaseObject3D'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; import {handTrackingVector4Array} from '../../../core/computerVision/hand/Data'; import {VectorArray} from './code/assemblers/_BaseJsPersistedConfigUtils'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; export enum TrackHandJsNodeOutput { NORMALIZED_LANDMARKS = 'normalizedLandmarks', WORLD_LANDMARKS = 'worldLandmarks', } class TrackHandJsParamsConfig extends NodeParamsConfig { handIndex = ParamConfig.INTEGER(0, { range: [0, 1], rangeLocked: [true, false], }); } const ParamsConfig = new TrackHandJsParamsConfig(); export class TrackHandJsNode extends TypedJsNode<TrackHandJsParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return 'trackHand'; } override initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS), new JsConnectionPoint(JsConnectionPointType.TEXTURE, JsConnectionPointType.TEXTURE, CONNECTION_OPTIONS), ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(TrackHandJsNodeOutput.NORMALIZED_LANDMARKS, JsConnectionPointType.VECTOR4_ARRAY), new JsConnectionPoint(TrackHandJsNodeOutput.WORLD_LANDMARKS, JsConnectionPointType.VECTOR4_ARRAY), ]); } override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) { const object3D = inputObject3D(this, shadersCollectionController); // action const texture = this.variableForInput(shadersCollectionController, JsConnectionPointType.TEXTURE); const func = Poly.namedFunctionsRegister.getFunction('trackHand', this, shadersCollectionController); const bodyLine = func.asString(object3D, texture); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } override setLines(shadersCollectionController: JsLinesCollectionController) { const object3D = inputObject3D(this, shadersCollectionController); // get const usedOutputNames = this.io.outputs.used_output_names(); const handIndex = this.variableForInputParam(shadersCollectionController, this.p.handIndex); const _v4 = ( propertyName: TrackHandJsNodeOutput, functionName: 'trackHandGetNormalizedLandmarks' | 'trackHandGetWorldLandmarks', type: JsConnectionPointType ) => { if (!usedOutputNames.includes(propertyName)) { return; } const varName = this.jsVarName(propertyName); const tmpVarName = shadersCollectionController.addVariable( this, new VectorArray(handTrackingVector4Array()) ); const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController); shadersCollectionController.addBodyOrComputed(this, [ { dataType: type, varName, value: func.asString(object3D, handIndex, tmpVarName), }, ]); }; _v4( TrackHandJsNodeOutput.NORMALIZED_LANDMARKS, 'trackHandGetNormalizedLandmarks', JsConnectionPointType.VECTOR4_ARRAY ); _v4(TrackHandJsNodeOutput.WORLD_LANDMARKS, 'trackHandGetWorldLandmarks', JsConnectionPointType.VECTOR4_ARRAY); } }