@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* track hand features from image, video or webcam
*
*
*/
import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {inputObject3D} from './_BaseObject3D';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
import {handTrackingVector4Array} from '../../../core/computerVision/hand/Data';
import {VectorArray} from './code/assemblers/_BaseJsPersistedConfigUtils';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
export enum TrackHandJsNodeOutput {
NORMALIZED_LANDMARKS = 'normalizedLandmarks',
WORLD_LANDMARKS = 'worldLandmarks',
}
class TrackHandJsParamsConfig extends NodeParamsConfig {
handIndex = ParamConfig.INTEGER(0, {
range: [0, 1],
rangeLocked: [true, false],
});
}
const ParamsConfig = new TrackHandJsParamsConfig();
export class TrackHandJsNode extends TypedJsNode<TrackHandJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'trackHand';
}
override initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
new JsConnectionPoint(JsConnectionPointType.TEXTURE, JsConnectionPointType.TEXTURE, CONNECTION_OPTIONS),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(TrackHandJsNodeOutput.NORMALIZED_LANDMARKS, JsConnectionPointType.VECTOR4_ARRAY),
new JsConnectionPoint(TrackHandJsNodeOutput.WORLD_LANDMARKS, JsConnectionPointType.VECTOR4_ARRAY),
]);
}
override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
// action
const texture = this.variableForInput(shadersCollectionController, JsConnectionPointType.TEXTURE);
const func = Poly.namedFunctionsRegister.getFunction('trackHand', this, shadersCollectionController);
const bodyLine = func.asString(object3D, texture);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
// get
const usedOutputNames = this.io.outputs.used_output_names();
const handIndex = this.variableForInputParam(shadersCollectionController, this.p.handIndex);
const _v4 = (
propertyName: TrackHandJsNodeOutput,
functionName: 'trackHandGetNormalizedLandmarks' | 'trackHandGetWorldLandmarks',
type: JsConnectionPointType
) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const varName = this.jsVarName(propertyName);
const tmpVarName = shadersCollectionController.addVariable(
this,
new VectorArray(handTrackingVector4Array())
);
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName,
value: func.asString(object3D, handIndex, tmpVarName),
},
]);
};
_v4(
TrackHandJsNodeOutput.NORMALIZED_LANDMARKS,
'trackHandGetNormalizedLandmarks',
JsConnectionPointType.VECTOR4_ARRAY
);
_v4(TrackHandJsNodeOutput.WORLD_LANDMARKS, 'trackHandGetWorldLandmarks', JsConnectionPointType.VECTOR4_ARRAY);
}
}