@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
72 lines (62 loc) • 2.37 kB
text/typescript
/**
* a subnet input is the input of a... subnet!
*
*
*
*/
import {TypedJsNode} from './_Base';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {NetworkChildNodeType} from '../../poly/NodeContext';
import {SubnetJsNode} from './Subnet';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
class SubnetInputJsParamsConfig extends NodeParamsConfig {}
const ParamsConfig = new SubnetInputJsParamsConfig();
export class SubnetInputJsNode extends TypedJsNode<SubnetInputJsParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return NetworkChildNodeType.INPUT;
}
override initializeNode() {
this.io.connection_points.set_output_name_function(this._expectedOutputNames.bind(this));
this.io.connection_points.set_expected_input_types_function(() => []);
this.io.connection_points.set_expected_output_types_function(this.expectedOutputTypes.bind(this));
// this.lifecycle.onAfterAdded(() => {
// this._connect_to_parent_connections_controller();
// });
}
override parent() {
return super.parent() as SubnetJsNode | null;
}
private _expectedOutputNames(index: number) {
const parent = this.parent();
return parent?.childExpectedInputConnectionPointName(index) || `out${index}`;
}
expectedOutputTypes() {
const parent = this.parent();
return parent?.childExpectedInputConnectionPointTypes() || [];
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const parent = this.parent();
parent?.setSubnetInputLines(shadersCollectionController, this);
// const subnetParent = this.parent() as SubnetJsNode;
// const outputTypes = this._expectedOutputTypes();
// let i = 0;
// for (const _ of outputTypes) {
// const inputName = subnetParent.inputNameForSubnetInput(i);
// const inputValue = subnetParent.variableForInput(shadersCollectionController, inputName);
// const dataType = this._expectedOutputTypes()[0];
// const varName = this.jsVarName(inputName);
// shadersCollectionController.addBodyOrComputed(this, [
// {
// dataType,
// varName,
// value: inputValue,
// },
// ]);
// i++;
// }
}
// public override outputValue(context: JsNodeTriggerContext, outputName: string) {
// return this.parent()?.inputValueForSubnetInput(context, outputName);
// }
}