@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* create a sphere
*
* @remarks
*
*
*/
import {TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Sphere} from 'three';
import {Poly} from '../../Poly';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class SphereJsParamsConfig extends NodeParamsConfig {
/** @param sphere center */
center = ParamConfig.VECTOR3([0, 0, 0]);
/** @param sphere radius */
radius = ParamConfig.FLOAT(1, {
range: [0, 10],
rangeLocked: [true, false],
});
}
const ParamsConfig = new SphereJsParamsConfig();
export class SphereJsNode extends TypedJsNode<SphereJsParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'sphere';
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.SPHERE, JsConnectionPointType.SPHERE, CONNECTION_OPTIONS),
]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const center = this.variableForInputParam(shadersCollectionController, this.p.center);
const radius = this.variableForInputParam(shadersCollectionController, this.p.radius);
const out = this.jsVarName(JsConnectionPointType.SPHERE);
const tmpVarName = shadersCollectionController.addVariable(this, new Sphere());
const func = Poly.namedFunctionsRegister.getFunction('sphereSet', this, shadersCollectionController);
const bodyLine = func.asString(center, radius, tmpVarName);
shadersCollectionController.addBodyOrComputed(this, [
{dataType: JsConnectionPointType.SPHERE, varName: out, value: bodyLine},
]);
}
}