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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Steps through a soft body solver simulation * * */ import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base'; import {inputObject3D, setObject3DOutputLine} from './_BaseObject3D'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class SoftBodySolverStepSimulationJsParamsConfig extends NodeParamsConfig { stepsCount = ParamConfig.INTEGER(10, { range: [1, 100], rangeLocked: [true, false], }); /** @param edgeCompliance */ edgeCompliance = ParamConfig.FLOAT(0, { range: [0, 100], rangeLocked: [true, false], }); /** @param volumeCompliance */ volumeCompliance = ParamConfig.FLOAT(0, { range: [0, 1], rangeLocked: [true, false], }); /** @param preciseCollisions */ preciseCollisions = ParamConfig.BOOLEAN(0); } const ParamsConfig = new SoftBodySolverStepSimulationJsParamsConfig(); export class SoftBodySolverStepSimulationJsNode extends TypedJsNode<SoftBodySolverStepSimulationJsParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return 'softBodySolverStepSimulation'; } override initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS), ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER), new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D), ]); } override setLines(linesController: JsLinesCollectionController) { setObject3DOutputLine(this, linesController); } override setTriggerableLines(linesController: JsLinesCollectionController) { const object3D = inputObject3D(this, linesController); const stepsCount = this.variableForInputParam(linesController, this.p.stepsCount); const edgeCompliance = this.variableForInputParam(linesController, this.p.edgeCompliance); const volumeCompliance = this.variableForInputParam(linesController, this.p.volumeCompliance); const preciseCollisions = this.variableForInputParam(linesController, this.p.preciseCollisions); const func = Poly.namedFunctionsRegister.getFunction('softBodySolverStepSimulation', this, linesController); const bodyLine = func.asString(object3D, stepsCount, edgeCompliance, volumeCompliance, preciseCollisions); linesController.addTriggerableLines(this, [bodyLine]); } }