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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Update the viewer controls * * */ import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class SetViewerControlsJsParamsConfig extends NodeParamsConfig { /** @param set or unset */ active = ParamConfig.BOOLEAN(1); /** @param updateTarget */ updateTarget = ParamConfig.BOOLEAN(0); /** @param target */ target = ParamConfig.VECTOR3([0, 0, 0], { visibleIf: {updateTarget: 1}, }); } const ParamsConfig = new SetViewerControlsJsParamsConfig(); export class SetViewerControlsJsNode extends TypedJsNode<SetViewerControlsJsParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return 'setViewerControls'; } override initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER), ]); } override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) { const active = this.variableForInputParam(shadersCollectionController, this.p.active); const updateTarget = this.variableForInputParam(shadersCollectionController, this.p.updateTarget); const target = this.variableForInputParam(shadersCollectionController, this.p.target); const func = Poly.namedFunctionsRegister.getFunction('setViewerControls', this, shadersCollectionController); const bodyLine = func.asString(active, updateTarget, target); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } }