@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
51 lines (42 loc) • 1.89 kB
text/typescript
/**
* Update the soft body velocity
*
*
*/
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {JsType} from '../../poly/registers/nodes/types/Js';
import {Poly} from '../../Poly';
import {inputObject3D, floatOutputFromParam} from './_BaseObject3D';
import {BaseTriggerAndObjectJsNode} from './_BaseTriggerAndObject';
import {JS_CONNECTION_POINT_IN_NODE_DEF, JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class SetSoftBodyVelocityJsParamsConfig extends NodeParamsConfig {
/** @param multiplier */
mult = ParamConfig.FLOAT(1);
}
const ParamsConfig = new SetSoftBodyVelocityJsParamsConfig();
export class SetSoftBodyVelocityJsNode extends BaseTriggerAndObjectJsNode<SetSoftBodyVelocityJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return JsType.SET_SOFT_BODY_VELOCITY;
}
protected override _additionalOutputs(): JsConnectionPoint<JsConnectionPointType>[] {
return [new JsConnectionPoint('mult', JsConnectionPointType.FLOAT, CONNECTION_OPTIONS)];
}
override setLines(linesController: JsLinesCollectionController) {
super.setLines(linesController);
floatOutputFromParam(this, this.p.mult, linesController);
}
override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
const mult = this.variableForInputParam(shadersCollectionController, this.p.mult);
const func = Poly.namedFunctionsRegister.getFunction(
'softBodyMultiplyVelocity',
this,
shadersCollectionController
);
const bodyLine = func.asString(object3D, mult);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
}