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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Update the soft body position * * */ import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {JsType} from '../../poly/registers/nodes/types/Js'; import {Poly} from '../../Poly'; import {inputObject3D, vector3OutputFromParam, floatOutputFromParam} from './_BaseObject3D'; import {BaseTriggerAndObjectJsNode} from './_BaseTriggerAndObject'; import {JS_CONNECTION_POINT_IN_NODE_DEF, JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class SetSoftBodyPositionJsParamsConfig extends NodeParamsConfig { /** @param target position */ position = ParamConfig.VECTOR3([0, 0, 0]); /** @param lerp factor */ lerp = ParamConfig.FLOAT(1); } const ParamsConfig = new SetSoftBodyPositionJsParamsConfig(); export class SetSoftBodyPositionJsNode extends BaseTriggerAndObjectJsNode<SetSoftBodyPositionJsParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return JsType.SET_SOFT_BODY_POSITION; } protected override _additionalOutputs(): JsConnectionPoint<JsConnectionPointType>[] { return [ new JsConnectionPoint('position', JsConnectionPointType.VECTOR3, CONNECTION_OPTIONS), new JsConnectionPoint('lerp', JsConnectionPointType.FLOAT, CONNECTION_OPTIONS), ]; } override setLines(linesController: JsLinesCollectionController) { super.setLines(linesController); vector3OutputFromParam(this, this.p.position, linesController); floatOutputFromParam(this, this.p.lerp, linesController); } override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) { const object3D = inputObject3D(this, shadersCollectionController); const position = this.variableForInputParam(shadersCollectionController, this.p.position); const lerp = this.variableForInputParam(shadersCollectionController, this.p.lerp); const func = Poly.namedFunctionsRegister.getFunction('softBodySetPosition', this, shadersCollectionController); const bodyLine = func.asString(object3D, position, lerp); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } }