@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
54 lines (45 loc) • 2.23 kB
text/typescript
/**
* Update the soft body position
*
*
*/
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {JsType} from '../../poly/registers/nodes/types/Js';
import {Poly} from '../../Poly';
import {inputObject3D, vector3OutputFromParam, floatOutputFromParam} from './_BaseObject3D';
import {BaseTriggerAndObjectJsNode} from './_BaseTriggerAndObject';
import {JS_CONNECTION_POINT_IN_NODE_DEF, JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class SetSoftBodyPositionJsParamsConfig extends NodeParamsConfig {
/** @param target position */
position = ParamConfig.VECTOR3([0, 0, 0]);
/** @param lerp factor */
lerp = ParamConfig.FLOAT(1);
}
const ParamsConfig = new SetSoftBodyPositionJsParamsConfig();
export class SetSoftBodyPositionJsNode extends BaseTriggerAndObjectJsNode<SetSoftBodyPositionJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return JsType.SET_SOFT_BODY_POSITION;
}
protected override _additionalOutputs(): JsConnectionPoint<JsConnectionPointType>[] {
return [
new JsConnectionPoint('position', JsConnectionPointType.VECTOR3, CONNECTION_OPTIONS),
new JsConnectionPoint('lerp', JsConnectionPointType.FLOAT, CONNECTION_OPTIONS),
];
}
override setLines(linesController: JsLinesCollectionController) {
super.setLines(linesController);
vector3OutputFromParam(this, this.p.position, linesController);
floatOutputFromParam(this, this.p.lerp, linesController);
}
override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
const position = this.variableForInputParam(shadersCollectionController, this.p.position);
const lerp = this.variableForInputParam(shadersCollectionController, this.p.lerp);
const func = Poly.namedFunctionsRegister.getFunction('softBodySetPosition', this, shadersCollectionController);
const bodyLine = func.asString(object3D, position, lerp);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
}