@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* sets the position of a soft body constraint
*
*
*/
import {BaseTriggerAndObjectJsNode} from './_BaseTriggerAndObject';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {inputObject3D} from './_BaseObject3D';
import {JsType} from '../../poly/registers/nodes/types/Js';
class SetSoftBodyConstraintPositionJsParamsConfig extends NodeParamsConfig {
id = ParamConfig.INTEGER(0, {
range: [-1, 100],
rangeLocked: [true, false],
});
position = ParamConfig.VECTOR3([0, 0, 0]);
lerp = ParamConfig.FLOAT(1, {
range: [0, 1],
rangeLocked: [true, true],
});
}
const ParamsConfig = new SetSoftBodyConstraintPositionJsParamsConfig();
export class SetSoftBodyConstraintPositionJsNode extends BaseTriggerAndObjectJsNode<SetSoftBodyConstraintPositionJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return JsType.SET_SOFT_BODY_CONSTRAINT_POSITION;
}
override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
const id = this.variableForInputParam(shadersCollectionController, this.p.id);
const position = this.variableForInputParam(shadersCollectionController, this.p.position);
const lerp = this.variableForInputParam(shadersCollectionController, this.p.lerp);
const func = Poly.namedFunctionsRegister.getFunction(
'softBodyConstraintSetPosition',
this,
shadersCollectionController
);
const bodyLine = func.asString(object3D, id, position, lerp);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
}