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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * returns left/right/forward/backward values to be used by updatePlayer * * */ import {JsType} from '../../poly/registers/nodes/types/Js'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {CORE_PLAYER_INPUTS, CorePlayerInput} from '../../../core/player/PlayerCommon'; import {inputObject3D} from './_BaseObject3D'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; import {TypedJsNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class SetPlayerInputParamsConfig extends NodeParamsConfig { /** @param stopEventsPropagation: even though this node can intercept keydown and keyup events, you may encounter situations where pressing spare or arrow keys would trigger a page scroll. This node currently does not handle those situation, and it is recommended to manually intercept those and call event.stopImmediatePropagation() and event.stopPropagation() on keypress events */ stopEventsPropagation = ParamConfig.BOOLEAN(1); } const ParamsConfig = new SetPlayerInputParamsConfig(); export class SetPlayerInputJsNode extends TypedJsNode<SetPlayerInputParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return JsType.SET_PLAYER_INPUT; } override initializeNode() { super.initializeNode(); this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(JsConnectionPointType.TRIGGER, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), // new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS), ]); this.io.outputs.setNamedOutputConnectionPoints([ // new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER), ...CORE_PLAYER_INPUTS.map( (inputName) => new JsConnectionPoint(inputName, JsConnectionPointType.BOOLEAN, CONNECTION_OPTIONS) ), ]); } // override wrappedBodyLines( // shadersCollectionController: ShadersCollectionController, // bodyLines: string[], // existingMethodNames: Set<string> // ) { // const object3D = inputObject3D(this, shadersCollectionController); // // const keyCodes = this.variableForInputParam(shadersCollectionController, this.p.keyCodes); // // const ctrlKey = this.variableForInputParam(shadersCollectionController, this.p.ctrlKey); // // const altKey = this.variableForInputParam(shadersCollectionController, this.p.altKey); // // const shiftKey = this.variableForInputParam(shadersCollectionController, this.p.shiftKey); // // const metaKey = this.variableForInputParam(shadersCollectionController, this.p.metaKey); // // const options: SetPlayerInputOptionsString = { // // stopPropagation: this.variableForInputParam(shadersCollectionController, this.p.stopPropagation), // // useWASDkeys: this.variableForInputParam(shadersCollectionController, this.p.useWASDkeys), // // useArrowkeys: this.variableForInputParam(shadersCollectionController, this.p.useArrowkeys), // // }; // const optionsStr = JSON.stringify(options); // const func = Poly.namedFunctionsRegister.getFunction('setPlayerInput', this, shadersCollectionController); // const bodyLine = func.asString(object3D, optionsStr); // const methodName = this.type(); // // // const wrappedLines: string = `${methodName}(){ // ${bodyLines.join('\n')} // }`; // return {methodNames: [methodName], wrappedLines}; // } override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) { const object3D = inputObject3D(this, shadersCollectionController); const stopEventsPropagation = this.variableForInputParam( shadersCollectionController, this.p.stopEventsPropagation ); const func = Poly.namedFunctionsRegister.getFunction('setPlayerInput', this, shadersCollectionController); const bodyLine = func.asString(object3D, stopEventsPropagation); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } override setLines(shadersCollectionController: JsLinesCollectionController) { const object3D = inputObject3D(this, shadersCollectionController); // action // const options: SetPlayerInputOptionsString = { // stopPropagation: this.variableForInputParam(shadersCollectionController, this.p.stopPropagation), // useWASDkeys: this.variableForInputParam(shadersCollectionController, this.p.useWASDkeys), // useArrowkeys: this.variableForInputParam(shadersCollectionController, this.p.useArrowkeys), // }; // const optionsStr = JSON.stringify(options); // get const usedOutputNames = this.io.outputs.used_output_names(); const _b = ( propertyName: CorePlayerInput, functionName: | 'getPlayerInputDataLeft' | 'getPlayerInputDataRight' | 'getPlayerInputDataForward' | 'getPlayerInputDataBackward' | 'getPlayerInputDataRun' | 'getPlayerInputDataJump', type: JsConnectionPointType ) => { if (!usedOutputNames.includes(propertyName)) { return; } const varName = this.jsVarName(propertyName); const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController); shadersCollectionController.addBodyOrComputed(this, [ { dataType: type, varName, value: func.asString(object3D), }, ]); }; _b(CorePlayerInput.LEFT, 'getPlayerInputDataLeft', JsConnectionPointType.BOOLEAN); _b(CorePlayerInput.RIGHT, 'getPlayerInputDataRight', JsConnectionPointType.BOOLEAN); _b(CorePlayerInput.FORWARD, 'getPlayerInputDataForward', JsConnectionPointType.BOOLEAN); _b(CorePlayerInput.BACKWARD, 'getPlayerInputDataBackward', JsConnectionPointType.BOOLEAN); _b(CorePlayerInput.JUMP, 'getPlayerInputDataJump', JsConnectionPointType.BOOLEAN); _b(CorePlayerInput.RUN, 'getPlayerInputDataRun', JsConnectionPointType.BOOLEAN); } }