@polygonjs/polygonjs
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node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* returns left/right/forward/backward values to be used by updatePlayer
*
*
*/
import {JsType} from '../../poly/registers/nodes/types/Js';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {CORE_PLAYER_INPUTS, CorePlayerInput} from '../../../core/player/PlayerCommon';
import {inputObject3D} from './_BaseObject3D';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
import {TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class SetPlayerInputParamsConfig extends NodeParamsConfig {
/** @param stopEventsPropagation: even though this node can intercept keydown and keyup events, you may encounter situations where pressing spare or arrow keys would trigger a page scroll. This node currently does not handle those situation, and it is recommended to manually intercept those and call event.stopImmediatePropagation() and event.stopPropagation() on keypress events */
stopEventsPropagation = ParamConfig.BOOLEAN(1);
}
const ParamsConfig = new SetPlayerInputParamsConfig();
export class SetPlayerInputJsNode extends TypedJsNode<SetPlayerInputParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return JsType.SET_PLAYER_INPUT;
}
override initializeNode() {
super.initializeNode();
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.TRIGGER, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS),
// new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
]);
this.io.outputs.setNamedOutputConnectionPoints([
// new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER),
...CORE_PLAYER_INPUTS.map(
(inputName) => new JsConnectionPoint(inputName, JsConnectionPointType.BOOLEAN, CONNECTION_OPTIONS)
),
]);
}
// override wrappedBodyLines(
// shadersCollectionController: ShadersCollectionController,
// bodyLines: string[],
// existingMethodNames: Set<string>
// ) {
// const object3D = inputObject3D(this, shadersCollectionController);
// // const keyCodes = this.variableForInputParam(shadersCollectionController, this.p.keyCodes);
// // const ctrlKey = this.variableForInputParam(shadersCollectionController, this.p.ctrlKey);
// // const altKey = this.variableForInputParam(shadersCollectionController, this.p.altKey);
// // const shiftKey = this.variableForInputParam(shadersCollectionController, this.p.shiftKey);
// // const metaKey = this.variableForInputParam(shadersCollectionController, this.p.metaKey);
// // const options: SetPlayerInputOptionsString = {
// // stopPropagation: this.variableForInputParam(shadersCollectionController, this.p.stopPropagation),
// // useWASDkeys: this.variableForInputParam(shadersCollectionController, this.p.useWASDkeys),
// // useArrowkeys: this.variableForInputParam(shadersCollectionController, this.p.useArrowkeys),
// // };
// const optionsStr = JSON.stringify(options);
// const func = Poly.namedFunctionsRegister.getFunction('setPlayerInput', this, shadersCollectionController);
// const bodyLine = func.asString(object3D, optionsStr);
// const methodName = this.type();
// //
// const wrappedLines: string = `${methodName}(){
// ${bodyLines.join('\n')}
// }`;
// return {methodNames: [methodName], wrappedLines};
// }
override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
const stopEventsPropagation = this.variableForInputParam(
shadersCollectionController,
this.p.stopEventsPropagation
);
const func = Poly.namedFunctionsRegister.getFunction('setPlayerInput', this, shadersCollectionController);
const bodyLine = func.asString(object3D, stopEventsPropagation);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
// action
// const options: SetPlayerInputOptionsString = {
// stopPropagation: this.variableForInputParam(shadersCollectionController, this.p.stopPropagation),
// useWASDkeys: this.variableForInputParam(shadersCollectionController, this.p.useWASDkeys),
// useArrowkeys: this.variableForInputParam(shadersCollectionController, this.p.useArrowkeys),
// };
// const optionsStr = JSON.stringify(options);
// get
const usedOutputNames = this.io.outputs.used_output_names();
const _b = (
propertyName: CorePlayerInput,
functionName:
| 'getPlayerInputDataLeft'
| 'getPlayerInputDataRight'
| 'getPlayerInputDataForward'
| 'getPlayerInputDataBackward'
| 'getPlayerInputDataRun'
| 'getPlayerInputDataJump',
type: JsConnectionPointType
) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const varName = this.jsVarName(propertyName);
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName,
value: func.asString(object3D),
},
]);
};
_b(CorePlayerInput.LEFT, 'getPlayerInputDataLeft', JsConnectionPointType.BOOLEAN);
_b(CorePlayerInput.RIGHT, 'getPlayerInputDataRight', JsConnectionPointType.BOOLEAN);
_b(CorePlayerInput.FORWARD, 'getPlayerInputDataForward', JsConnectionPointType.BOOLEAN);
_b(CorePlayerInput.BACKWARD, 'getPlayerInputDataBackward', JsConnectionPointType.BOOLEAN);
_b(CorePlayerInput.JUMP, 'getPlayerInputDataJump', JsConnectionPointType.BOOLEAN);
_b(CorePlayerInput.RUN, 'getPlayerInputDataRun', JsConnectionPointType.BOOLEAN);
}
}