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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Updates a physics world gravity * * */ import {PHYSICS_GRAVITY_DEFAULT} from './../../../core/physics/PhysicsWorld'; import {ParamConfig} from './../utils/params/ParamsConfig'; import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base'; import {NodeParamsConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {inputObject3D, setObject3DOutputLine} from './_BaseObject3D'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class SetPhysicsWorldGravityJsParamsConfig extends NodeParamsConfig { gravity = ParamConfig.VECTOR3(PHYSICS_GRAVITY_DEFAULT); lerp = ParamConfig.FLOAT(1, { range: [0, 1], rangeLocked: [true, true], }); } const ParamsConfig = new SetPhysicsWorldGravityJsParamsConfig(); export class SetPhysicsWorldGravityJsNode extends TypedJsNode<SetPhysicsWorldGravityJsParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return 'setPhysicsWorldGravity'; } override initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS), ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER), new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS), ]); } override setLines(linesController: JsLinesCollectionController) { setObject3DOutputLine(this, linesController); } override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) { const object3D = inputObject3D(this, shadersCollectionController); const gravity = this.variableForInputParam(shadersCollectionController, this.p.gravity); const lerp = this.variableForInputParam(shadersCollectionController, this.p.lerp); const func = Poly.namedFunctionsRegister.getFunction( 'setPhysicsWorldGravity', this, shadersCollectionController ); const bodyLine = func.asString(object3D, gravity, lerp); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } }