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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Updates a Physics RBD position * * */ import {ParamConfig} from './../utils/params/ParamsConfig'; import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base'; import {NodeParamsConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {JsType} from '../../poly/registers/nodes/types/Js'; import {inputObject3D, setObject3DOutputLine} from './_BaseObject3D'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class SetPhysicsRBDPositionJsParamsConfig extends NodeParamsConfig { /** @param target position */ position = ParamConfig.VECTOR3([0, 0, 0]); /** @param lerp factor */ lerp = ParamConfig.FLOAT(1); } const ParamsConfig = new SetPhysicsRBDPositionJsParamsConfig(); export class SetPhysicsRBDPositionJsNode extends TypedJsNode<SetPhysicsRBDPositionJsParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return JsType.SET_PHYSICS_RBD_POSITION; } override initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS), ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER), new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS), ]); } override setLines(linesController: JsLinesCollectionController) { setObject3DOutputLine(this, linesController); } override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) { const object3D = inputObject3D(this, shadersCollectionController); const position = this.variableForInputParam(shadersCollectionController, this.p.position); const lerp = this.variableForInputParam(shadersCollectionController, this.p.lerp); const func = Poly.namedFunctionsRegister.getFunction( 'setPhysicsRBDPosition', this, shadersCollectionController ); const bodyLine = func.asString(object3D, position, lerp); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } }