@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
63 lines (56 loc) • 2.57 kB
text/typescript
/**
* Update the camera fov
*
*
*/
import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {inputObject3D, setObject3DOutputLine} from './_BaseObject3D';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class SetPerspectiveCameraFovJsParamsConfig extends NodeParamsConfig {
/** @param focal length */
fov = ParamConfig.FLOAT(50);
/** @param lerp factor */
lerp = ParamConfig.FLOAT(1);
/** @param sets if the projection matrix should be updated as the animation progresses */
updateProjectionMatrix = ParamConfig.BOOLEAN(1);
}
const ParamsConfig = new SetPerspectiveCameraFovJsParamsConfig();
export class SetPerspectiveCameraFovJsNode extends TypedJsNode<SetPerspectiveCameraFovJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'setPerspectiveCameraFov';
}
override initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
]);
}
override setLines(linesController: JsLinesCollectionController) {
setObject3DOutputLine(this, linesController);
}
override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
const fov = this.variableForInputParam(shadersCollectionController, this.p.fov);
const lerp = this.variableForInputParam(shadersCollectionController, this.p.lerp);
const updateProjectionMatrix = this.variableForInputParam(
shadersCollectionController,
this.p.updateProjectionMatrix
);
const func = Poly.namedFunctionsRegister.getFunction(
'setPerspectiveCameraFov',
this,
shadersCollectionController
);
const bodyLine = func.asString(object3D, fov, lerp, updateProjectionMatrix);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
}