@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Update the object rotation
*
*
*/
import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {inputObject3D, setObject3DOutputLine} from './_BaseObject3D';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class SetObjectRotationJsParamsConfig extends NodeParamsConfig {
/** @param lerp factor */
lerp = ParamConfig.FLOAT(1);
/** @param sets if the matrix should be updated as the animation progresses */
updateMatrix = ParamConfig.BOOLEAN(1);
}
const ParamsConfig = new SetObjectRotationJsParamsConfig();
export class SetObjectRotationJsNode extends TypedJsNode<SetObjectRotationJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'setObjectRotation';
}
override initializeNode() {
this.io.connection_points.spare_params.setInputlessParamNames(['rotationOrder']);
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
new JsConnectionPoint(JsConnectionPointType.EULER, JsConnectionPointType.EULER, CONNECTION_OPTIONS),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
]);
}
override setLines(linesController: JsLinesCollectionController) {
setObject3DOutputLine(this, linesController);
}
override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
const euler = this.variableForInput(shadersCollectionController, JsConnectionPointType.EULER);
const lerp = this.variableForInputParam(shadersCollectionController, this.p.lerp);
const updateMatrix = this.variableForInputParam(shadersCollectionController, this.p.updateMatrix);
const func = Poly.namedFunctionsRegister.getFunction('setObjectRotation', this, shadersCollectionController);
const bodyLine = func.asString(object3D, euler, lerp, updateMatrix);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
}