@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
61 lines (53 loc) • 2.65 kB
text/typescript
/**
* Update the object rotation
*
*
*/
import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {inputObject3D, setObject3DOutputLine} from './_BaseObject3D';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
import {JsType} from '../../poly/registers/nodes/types/Js';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class SetObjectQuaternionJsParamsConfig extends NodeParamsConfig {
/** @param lerp factor */
lerp = ParamConfig.FLOAT(1);
/** @param sets if the matrix should be updated as the animation progresses */
updateMatrix = ParamConfig.BOOLEAN(1);
}
const ParamsConfig = new SetObjectQuaternionJsParamsConfig();
export class SetObjectQuaternionJsNode extends TypedJsNode<SetObjectQuaternionJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return JsType.SET_OBJECT_QUATERNION;
}
override initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
new JsConnectionPoint(
JsConnectionPointType.QUATERNION,
JsConnectionPointType.QUATERNION,
CONNECTION_OPTIONS
),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
]);
}
override setLines(linesController: JsLinesCollectionController) {
setObject3DOutputLine(this, linesController);
}
override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
const quaternion = this.variableForInput(shadersCollectionController, JsConnectionPointType.QUATERNION);
const lerp = this.variableForInputParam(shadersCollectionController, this.p.lerp);
const updateMatrix = this.variableForInputParam(shadersCollectionController, this.p.updateMatrix);
const func = Poly.namedFunctionsRegister.getFunction('setObjectQuaternion', this, shadersCollectionController);
const bodyLine = func.asString(object3D, quaternion, lerp, updateMatrix);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
}