@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Update the object position
*
*
*/
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {JsType} from '../../poly/registers/nodes/types/Js';
import {Poly} from '../../Poly';
import {inputObject3D, vector3OutputFromParam, floatOutputFromParam, booleanOutputFromParam} from './_BaseObject3D';
import {BaseTriggerAndObjectJsNode} from './_BaseTriggerAndObject';
import {JS_CONNECTION_POINT_IN_NODE_DEF, JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class SetObjectPositionJsParamsConfig extends NodeParamsConfig {
/** @param target position */
position = ParamConfig.VECTOR3([0, 0, 0]);
/** @param lerp factor */
lerp = ParamConfig.FLOAT(1);
/** @param sets if the matrix should be updated as the animation progresses */
updateMatrix = ParamConfig.BOOLEAN(1);
}
const ParamsConfig = new SetObjectPositionJsParamsConfig();
export class SetObjectPositionJsNode extends BaseTriggerAndObjectJsNode<SetObjectPositionJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return JsType.SET_OBJECT_POSITION;
}
protected override _additionalOutputs(): JsConnectionPoint<JsConnectionPointType>[] {
return [
new JsConnectionPoint('position', JsConnectionPointType.VECTOR3, CONNECTION_OPTIONS),
new JsConnectionPoint('lerp', JsConnectionPointType.FLOAT, CONNECTION_OPTIONS),
new JsConnectionPoint('updateMatrix', JsConnectionPointType.BOOLEAN, CONNECTION_OPTIONS),
];
}
override setLines(linesController: JsLinesCollectionController) {
super.setLines(linesController);
vector3OutputFromParam(this, this.p.position, linesController);
floatOutputFromParam(this, this.p.lerp, linesController);
booleanOutputFromParam(this, this.p.updateMatrix, linesController);
}
override setTriggerableLines(linesController: JsLinesCollectionController) {
const object3D = inputObject3D(this, linesController);
const position = this.variableForInputParam(linesController, this.p.position);
const lerp = this.variableForInputParam(linesController, this.p.lerp);
const updateMatrix = this.variableForInputParam(linesController, this.p.updateMatrix);
const func = Poly.namedFunctionsRegister.getFunction('setObjectPosition', this, linesController);
const bodyLine = func.asString(object3D, position, lerp, updateMatrix);
linesController.addTriggerableLines(this, [bodyLine]);
}
}