@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* applies a polar transform to the object
*
*
*/
import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {inputObject3D, setObject3DOutputLine} from './_BaseObject3D';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class SetObjectPolarTransformJsParamsConfig extends NodeParamsConfig {
/** @param center of the transform */
center = ParamConfig.VECTOR3([0, 0, 0]);
/** @param moves the objects along the longitude, which is equivalent to a rotation on the y axis */
longitude = ParamConfig.FLOAT(0, {
range: [-360, 360],
});
/** @param moves the objects along the latitude, which is equivalent to a rotation on the z or x axis */
latitude = ParamConfig.FLOAT(0, {
range: [-180, 180],
});
/** @param moves the point aways from the center */
depth = ParamConfig.FLOAT(1, {
range: [0, 10],
});
/** @param lerp factor */
// lerp = ParamConfig.FLOAT(1);
/** @param sets if the matrix should be updated as the animation progresses */
// updateMatrix = ParamConfig.BOOLEAN(1);
}
const ParamsConfig = new SetObjectPolarTransformJsParamsConfig();
export class SetObjectPolarTransformJsNode extends TypedJsNode<SetObjectPolarTransformJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'setObjectPolarTransform';
}
override initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
]);
}
override setLines(linesController: JsLinesCollectionController) {
setObject3DOutputLine(this, linesController);
}
override setTriggerableLines(linesController: JsLinesCollectionController) {
const object3D = inputObject3D(this, linesController);
const center = this.variableForInputParam(linesController, this.p.center);
const longitude = this.variableForInputParam(linesController, this.p.longitude);
const latitude = this.variableForInputParam(linesController, this.p.latitude);
const depth = this.variableForInputParam(linesController, this.p.depth);
const func = Poly.namedFunctionsRegister.getFunction('setObjectPolarTransform', this, linesController);
const bodyLine = func.asString(object3D, center, longitude, latitude, depth);
linesController.addTriggerableLines(this, [bodyLine]);
}
}