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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Make object look at a position * * */ import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {JsType} from '../../poly/registers/nodes/types/Js'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; import {inputObject3D, setObject3DOutputLine} from './_BaseObject3D'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class SetObjectLookAtJsParamsConfig extends NodeParamsConfig { /** @param targetPosition */ targetPosition = ParamConfig.VECTOR3([0, 0, 0]); /** @param up */ up = ParamConfig.VECTOR3([0, 1, 0]); /** @param lerp factor */ lerp = ParamConfig.FLOAT(1); /** @param invertDirection */ invertDirection = ParamConfig.BOOLEAN(0); /** @param sets if the matrix should be updated as the animation progresses */ updateMatrix = ParamConfig.BOOLEAN(1); } const ParamsConfig = new SetObjectLookAtJsParamsConfig(); export class SetObjectLookAtJsNode extends TypedJsNode<SetObjectLookAtJsParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return JsType.SET_OBJECT_LOOK_AT; } override initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS), ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER), new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D), ]); } override setLines(linesController: JsLinesCollectionController) { setObject3DOutputLine(this, linesController); } override setTriggerableLines(linesController: JsLinesCollectionController) { const object3D = inputObject3D(this, linesController); const targetPosition = this.variableForInputParam(linesController, this.p.targetPosition); const up = this.variableForInputParam(linesController, this.p.up); const lerp = this.variableForInputParam(linesController, this.p.lerp); const invertDirection = this.variableForInputParam(linesController, this.p.invertDirection); const updateMatrix = this.variableForInputParam(linesController, this.p.updateMatrix); const func = Poly.namedFunctionsRegister.getFunction('setObjectLookAt', this, linesController); const bodyLine = func.asString(object3D, targetPosition, up, lerp, invertDirection, updateMatrix); linesController.addTriggerableLines(this, [bodyLine]); } }