@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Update the geometry positions
*
*
*/
import {TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPointType} from '../utils/io/connections/Js';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {inputObject3D, setObject3DOutputLine} from './_BaseObject3D';
import {Poly} from '../../Poly';
export const SetGeometryPositionsInputName = {
[JsConnectionPointType.TRIGGER]: JsConnectionPointType.TRIGGER,
[JsConnectionPointType.OBJECT_3D]: JsConnectionPointType.OBJECT_3D,
values: 'values',
lerp: 'lerp',
attributeNeedsUpdate: 'attributeNeedsUpdate',
computeNormals: 'computeNormals',
computeTangents: 'computeTangents',
};
const INPUT_NAMES = [
SetGeometryPositionsInputName.trigger,
SetGeometryPositionsInputName.Object3D,
SetGeometryPositionsInputName.values,
SetGeometryPositionsInputName.lerp,
SetGeometryPositionsInputName.attributeNeedsUpdate,
SetGeometryPositionsInputName.computeNormals,
SetGeometryPositionsInputName.computeTangents,
];
const DefaultValues: Record<string, number | boolean> = {
[SetGeometryPositionsInputName.lerp]: 1,
[SetGeometryPositionsInputName.attributeNeedsUpdate]: true,
[SetGeometryPositionsInputName.computeNormals]: true,
[SetGeometryPositionsInputName.computeTangents]: true,
};
class SetGeometryPositionsJsParamsConfig extends NodeParamsConfig {
lerp = ParamConfig.FLOAT(1, {
range: [0, 1],
});
attributeNeedsUpdate = ParamConfig.BOOLEAN(1);
computeNormals = ParamConfig.BOOLEAN(1);
computeTangents = ParamConfig.BOOLEAN(1);
}
const ParamsConfig = new SetGeometryPositionsJsParamsConfig();
export class SetGeometryPositionsJsNode extends TypedJsNode<SetGeometryPositionsJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'setGeometryPositions';
}
override initializeNode() {
super.initializeNode();
this.io.connection_points.set_expected_input_types_function(this.expectedInputTypes.bind(this));
this.io.connection_points.set_input_name_function(this._expectedInputName.bind(this));
this.io.connection_points.set_expected_output_types_function(this._expectedOutputTypes.bind(this));
this.io.connection_points.set_output_name_function(this._expectedOutputNames.bind(this));
}
override paramDefaultValue(name: string) {
return DefaultValues[name];
}
expectedInputTypes() {
return [
JsConnectionPointType.TRIGGER,
JsConnectionPointType.OBJECT_3D,
JsConnectionPointType.VECTOR3_ARRAY,
JsConnectionPointType.FLOAT,
JsConnectionPointType.BOOLEAN,
JsConnectionPointType.BOOLEAN,
JsConnectionPointType.BOOLEAN,
];
}
protected _expectedInputName(index: number) {
return INPUT_NAMES[index];
}
protected _expectedOutputTypes() {
return [JsConnectionPointType.TRIGGER, JsConnectionPointType.OBJECT_3D];
}
protected _expectedOutputNames(i: number) {
return [JsConnectionPointType.TRIGGER, JsConnectionPointType.OBJECT_3D][i];
}
override setLines(linesController: JsLinesCollectionController) {
setObject3DOutputLine(this, linesController);
}
override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
const values = this.variableForInput(shadersCollectionController, SetGeometryPositionsInputName.values);
const lerp = this.variableForInputParam(shadersCollectionController, this.p.lerp);
const attributeNeedsUpdate = this.variableForInputParam(
shadersCollectionController,
this.p.attributeNeedsUpdate
);
const computeNormals = this.variableForInputParam(shadersCollectionController, this.p.computeNormals);
const computeTangents = this.variableForInputParam(shadersCollectionController, this.p.computeTangents);
const func = Poly.namedFunctionsRegister.getFunction('setGeometryPositions', this, shadersCollectionController);
const bodyLine = func.asString(object3D, values, lerp, attributeNeedsUpdate, computeNormals, computeTangents);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
}