@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
108 lines (101 loc) • 4.22 kB
text/typescript
/**
* Update the geometry instance positions, quaternions and scales
*
*
*/
import {TypedJsNode} from './_Base';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPointType} from '../utils/io/connections/Js';
import {inputObject3D, setObject3DOutputLine} from './_BaseObject3D';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
export const SetGeometryInstanceTransformsInputName = {
[JsConnectionPointType.TRIGGER]: JsConnectionPointType.TRIGGER,
[JsConnectionPointType.OBJECT_3D]: JsConnectionPointType.OBJECT_3D,
position: 'position',
quaternion: 'quaternion',
scale: 'scale',
mult: 'mult',
lerp: 'lerp',
attributeNeedsUpdate: 'attributeNeedsUpdate',
};
const INPUT_NAMES = [
SetGeometryInstanceTransformsInputName.trigger,
SetGeometryInstanceTransformsInputName.Object3D,
SetGeometryInstanceTransformsInputName.position,
SetGeometryInstanceTransformsInputName.quaternion,
SetGeometryInstanceTransformsInputName.scale,
SetGeometryInstanceTransformsInputName.mult,
SetGeometryInstanceTransformsInputName.lerp,
SetGeometryInstanceTransformsInputName.attributeNeedsUpdate,
];
const DefaultValues: Record<string, number | boolean> = {
[SetGeometryInstanceTransformsInputName.lerp]: 1,
[SetGeometryInstanceTransformsInputName.attributeNeedsUpdate]: true,
};
class SetGeometryInstanceTransformsJsParamsConfig extends NodeParamsConfig {}
const ParamsConfig = new SetGeometryInstanceTransformsJsParamsConfig();
export class SetGeometryInstanceTransformsJsNode extends TypedJsNode<SetGeometryInstanceTransformsJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'setGeometryInstanceTransforms';
}
override initializeNode() {
super.initializeNode();
this.io.connection_points.set_expected_input_types_function(this.expectedInputTypes.bind(this));
this.io.connection_points.set_expected_output_types_function(this._expectedOutputTypes.bind(this));
this.io.connection_points.set_output_name_function(
(i) => [JsConnectionPointType.TRIGGER, JsConnectionPointType.OBJECT_3D][i]
);
this.io.connection_points.set_input_name_function(this._expectedInputName.bind(this));
}
override paramDefaultValue(name: string) {
return DefaultValues[name];
}
expectedInputTypes() {
return [
JsConnectionPointType.TRIGGER,
JsConnectionPointType.OBJECT_3D,
JsConnectionPointType.VECTOR3_ARRAY,
JsConnectionPointType.QUATERNION_ARRAY,
JsConnectionPointType.VECTOR3_ARRAY,
JsConnectionPointType.FLOAT_ARRAY,
JsConnectionPointType.FLOAT,
JsConnectionPointType.BOOLEAN,
];
}
protected _expectedOutputTypes() {
return [JsConnectionPointType.TRIGGER, JsConnectionPointType.OBJECT_3D];
}
protected _expectedInputName(index: number) {
return INPUT_NAMES[index];
}
override setLines(linesController: JsLinesCollectionController) {
setObject3DOutputLine(this, linesController);
}
override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
const positions = this.variableForInput(
shadersCollectionController,
SetGeometryInstanceTransformsInputName.position
);
const quaternions = this.variableForInput(
shadersCollectionController,
SetGeometryInstanceTransformsInputName.quaternion
);
const scales = this.variableForInput(shadersCollectionController, SetGeometryInstanceTransformsInputName.scale);
const mult = this.variableForInput(shadersCollectionController, SetGeometryInstanceTransformsInputName.mult);
const lerp = this.variableForInput(shadersCollectionController, SetGeometryInstanceTransformsInputName.lerp);
const attributeNeedsUpdate = this.variableForInput(
shadersCollectionController,
SetGeometryInstanceTransformsInputName.attributeNeedsUpdate
);
const func = Poly.namedFunctionsRegister.getFunction(
'setGeometryInstanceTransforms',
this,
shadersCollectionController
);
const bodyLine = func.asString(object3D, positions, quaternions, scales, mult, lerp, attributeNeedsUpdate);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
}