@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Update the geometry instance attribute
*
*
*/
import {TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {inputObject3D, setObject3DOutputLine} from './_BaseObject3D';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
// import {updateInstancePositions} from './utils/JsInstance';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
export const SetGeometryInstanceAttributeInputName = {
// [JsConnectionPointType.TRIGGER]: JsConnectionPointType.TRIGGER,
// [JsConnectionPointType.OBJECT_3D]: JsConnectionPointType.OBJECT_3D,
values: 'values',
lerp: 'lerp',
attributeNeedsUpdate: 'attributeNeedsUpdate',
};
const INPUT_NAMES = [
// SetGeometryInstancePositionsInputName.trigger,
// SetGeometryInstancePositionsInputName.Object3D,
SetGeometryInstanceAttributeInputName.values,
SetGeometryInstanceAttributeInputName.lerp,
SetGeometryInstanceAttributeInputName.attributeNeedsUpdate,
];
const DefaultValues: Record<string, number | boolean> = {
[SetGeometryInstanceAttributeInputName.lerp]: 1,
[SetGeometryInstanceAttributeInputName.attributeNeedsUpdate]: true,
};
const ALLOWED_TYPES: JsConnectionPointType[] = [
JsConnectionPointType.FLOAT_ARRAY,
JsConnectionPointType.COLOR_ARRAY,
JsConnectionPointType.QUATERNION_ARRAY,
JsConnectionPointType.VECTOR2_ARRAY,
JsConnectionPointType.VECTOR3_ARRAY,
JsConnectionPointType.VECTOR4_ARRAY,
];
class SetGeometryInstanceAttributeJsParamsConfig extends NodeParamsConfig {
/** @param attribute name */
attribName = ParamConfig.STRING('');
}
const ParamsConfig = new SetGeometryInstanceAttributeJsParamsConfig();
export class SetGeometryInstanceAttributeJsNode extends TypedJsNode<SetGeometryInstanceAttributeJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'setGeometryInstanceAttribute';
}
override initializeNode() {
super.initializeNode();
this.io.connection_points.spare_params.setInputlessParamNames(['attribName', 'size']);
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.TRIGGER, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
]);
this.io.connection_points.set_input_name_function((i) => this._expectedInputName(i));
this.io.connection_points.set_expected_input_types_function(() => this._expectedInputTypes());
this.io.connection_points.set_output_name_function(
(i) => [JsConnectionPointType.TRIGGER, JsConnectionPointType.OBJECT_3D][i]
);
this.io.connection_points.set_expected_output_types_function(() => [
JsConnectionPointType.TRIGGER,
JsConnectionPointType.OBJECT_3D,
]);
}
private _expectedInputTypes() {
const firstInputType = this.io.connection_points.first_input_connection_type();
const type =
firstInputType && ALLOWED_TYPES.includes(firstInputType)
? firstInputType
: JsConnectionPointType.FLOAT_ARRAY;
return [type, JsConnectionPointType.FLOAT, JsConnectionPointType.BOOLEAN];
}
override paramDefaultValue(name: string) {
return DefaultValues[name];
}
// expectedInputTypes() {
// return [
// JsConnectionPointType.TRIGGER,
// JsConnectionPointType.OBJECT_3D,
// JsConnectionPointType.VECTOR3_ARRAY,
// JsConnectionPointType.FLOAT,
// JsConnectionPointType.BOOLEAN,
// ];
// }
// protected _expectedOutputTypes() {
// return [JsConnectionPointType.TRIGGER];
// }
override setLines(linesController: JsLinesCollectionController) {
setObject3DOutputLine(this, linesController);
}
protected _expectedInputName(index: number) {
return INPUT_NAMES[index];
}
override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
const attribName = this.pv.attribName;
const values = this.variableForInput(shadersCollectionController, SetGeometryInstanceAttributeInputName.values);
const lerp = this.variableForInput(shadersCollectionController, SetGeometryInstanceAttributeInputName.lerp);
const attributeNeedsUpdate = this.variableForInput(
shadersCollectionController,
SetGeometryInstanceAttributeInputName.attributeNeedsUpdate
);
const functionName = this._functionName();
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
const bodyLine = func.asString(object3D, attribName, values, lerp, attributeNeedsUpdate);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
private _functionName() {
const type = this._expectedInputTypes()[0];
switch (type) {
case JsConnectionPointType.FLOAT_ARRAY: {
return 'setGeometryInstanceAttributeFloat';
}
case JsConnectionPointType.COLOR_ARRAY: {
return 'setGeometryInstanceAttributeColor';
}
case JsConnectionPointType.QUATERNION_ARRAY: {
return 'setGeometryInstanceAttributeQuaternion';
}
case JsConnectionPointType.VECTOR2_ARRAY: {
return 'setGeometryInstanceAttributeVector2';
}
case JsConnectionPointType.VECTOR3_ARRAY: {
return 'setGeometryInstanceAttributeVector3';
}
case JsConnectionPointType.VECTOR4_ARRAY: {
return 'setGeometryInstanceAttributeVector4';
}
}
return 'setGeometryInstanceAttributeFloat';
}
}