@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* sets the position of a cloth constraint
*
*
*/
import {BaseTriggerAndObjectJsNode} from './_BaseTriggerAndObject';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {inputObject3D} from './_BaseObject3D';
class SetClothConstraintPositionJsParamsConfig extends NodeParamsConfig {
position = ParamConfig.VECTOR3([0, 0, 0]);
lerp = ParamConfig.FLOAT(1, {
range: [0, 1],
rangeLocked: [true, true],
});
}
const ParamsConfig = new SetClothConstraintPositionJsParamsConfig();
export class SetClothConstraintPositionJsNode extends BaseTriggerAndObjectJsNode<SetClothConstraintPositionJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'setClothConstraintPosition';
}
override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
const position = this.variableForInputParam(shadersCollectionController, this.p.position);
const lerp = this.variableForInputParam(shadersCollectionController, this.p.lerp);
const func = Poly.namedFunctionsRegister.getFunction(
'clothConstraintSetPosition',
this,
shadersCollectionController
);
const bodyLine = func.asString(object3D, position, lerp);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
}