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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * sets the position of a cloth constraint * * */ import {BaseTriggerAndObjectJsNode} from './_BaseTriggerAndObject'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {inputObject3D} from './_BaseObject3D'; class SetClothConstraintPositionJsParamsConfig extends NodeParamsConfig { position = ParamConfig.VECTOR3([0, 0, 0]); lerp = ParamConfig.FLOAT(1, { range: [0, 1], rangeLocked: [true, true], }); } const ParamsConfig = new SetClothConstraintPositionJsParamsConfig(); export class SetClothConstraintPositionJsNode extends BaseTriggerAndObjectJsNode<SetClothConstraintPositionJsParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return 'setClothConstraintPosition'; } override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) { const object3D = inputObject3D(this, shadersCollectionController); const position = this.variableForInputParam(shadersCollectionController, this.p.position); const lerp = this.variableForInputParam(shadersCollectionController, this.p.lerp); const func = Poly.namedFunctionsRegister.getFunction( 'clothConstraintSetPosition', this, shadersCollectionController ); const bodyLine = func.asString(object3D, position, lerp); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } }