@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
60 lines (53 loc) • 2.19 kB
text/typescript
/**
* union of 2 SDFs
*
* @remarks
*
* based on [https://iquilezles.org/articles/distfunctions/](https://iquilezles.org/articles/distfunctions/)
*/
// import {ThreeToGl} from '../../../../src/core/ThreeToGl';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPointType, JsConnectionPoint} from '../utils/io/connections/Js';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {TypedJsNode} from './_Base';
import {isBooleanTrue} from '../../../core/Type';
import {Poly} from '../../Poly';
const OUTPUT_NAME = 'union';
class SDFUnionJsParamsConfig extends NodeParamsConfig {
sdf0 = ParamConfig.FLOAT(1);
sdf1 = ParamConfig.FLOAT(1);
smooth = ParamConfig.BOOLEAN(1);
smoothFactor = ParamConfig.FLOAT(1, {
visibleIf: {smooth: 1},
});
}
const ParamsConfig = new SDFUnionJsParamsConfig();
export class SDFUnionJsNode extends TypedJsNode<SDFUnionJsParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'SDFUnion';
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.FLOAT),
]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const sdf0 = this.variableForInputParam(shadersCollectionController, this.p.sdf0);
const sdf1 = this.variableForInputParam(shadersCollectionController, this.p.sdf1);
// const smooth = this.variableForInputParam(shadersCollectionController, this.p.smooth);
const smoothFactor = this.variableForInputParam(shadersCollectionController, this.p.smoothFactor);
const functionName = isBooleanTrue(this.pv.smooth) ? 'SDFSmoothUnion' : 'SDFUnion';
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
const out = this.jsVarName(OUTPUT_NAME);
// const bodyLine = `const ${out} = ${func.asString(sdf0, sdf1, smoothFactor)}`;
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: JsConnectionPointType.FLOAT,
varName: out,
value: func.asString(sdf0, sdf1, smoothFactor),
},
]);
}
}