@polygonjs/polygonjs
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node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Function of SDF Sphere
*
* @remarks
*
* based on [https://iquilezles.org/articles/distfunctions/](https://iquilezles.org/articles/distfunctions/)
*/
// import {ThreeToGl} from '../../../../src/core/ThreeToGl';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPointType, JsConnectionPoint} from '../utils/io/connections/Js';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {BaseSDFJsNode} from './_BaseSDF';
import {Poly} from '../../Poly';
import {JsType} from '../../poly/registers/nodes/types/Js';
const OUTPUT_NAME = 'float';
class SDFSphereJsParamsConfig extends NodeParamsConfig {
position = ParamConfig.VECTOR3([0, 0, 0], {hidden: true});
center = ParamConfig.VECTOR3([0, 0, 0]);
radius = ParamConfig.FLOAT(1);
}
const ParamsConfig = new SDFSphereJsParamsConfig();
export class SDFSphereJsNode extends BaseSDFJsNode<SDFSphereJsParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return JsType.SDF_SPHERE;
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.FLOAT),
]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const position = this.position(shadersCollectionController);
const center = this.variableForInputParam(shadersCollectionController, this.p.center); //this.jsVarName(VARIABLE_NAME_CENTER);
const radius = this.variableForInputParam(shadersCollectionController, this.p.radius);
const out = this.jsVarName(OUTPUT_NAME);
const func = Poly.namedFunctionsRegister.getFunction('SDFSphere', this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: JsConnectionPointType.FLOAT,
varName: out,
value: func.asString(position, center, radius),
},
]);
}
}