UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

89 lines (82 loc) 2.8 kB
/** * revolves P around an axis before using it as an input for an SDF * * @remarks * * based on [https://iquilezles.org/articles/distfunctions/](https://iquilezles.org/articles/distfunctions/) */ import {BaseSDFJsNode} from './_BaseSDF'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPointType, JsConnectionPoint} from '../utils/io/connections/Js'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {TypeAssert} from '../../poly/Assert'; import {Vector2} from 'three'; import {Poly} from '../../Poly'; import {JsType} from '../../poly/registers/nodes/types/Js'; enum SDFRevolutionJsAxis { X = 'X', Y = 'Y', Z = 'Z', } const SDF_REVOLUTION_AXISES: SDFRevolutionJsAxis[] = [ SDFRevolutionJsAxis.X, SDFRevolutionJsAxis.Y, SDFRevolutionJsAxis.Z, ]; const OUTPUT_NAME = 'p'; class SDFRevolutionJsParamsConfig extends NodeParamsConfig { position = ParamConfig.VECTOR3([0, 0, 0], {hidden: true}); center = ParamConfig.VECTOR3([0, 0, 0]); radius = ParamConfig.FLOAT(1); axis = ParamConfig.INTEGER(SDF_REVOLUTION_AXISES.indexOf(SDFRevolutionJsAxis.Y), { menu: { entries: SDF_REVOLUTION_AXISES.map((name, value) => ({name, value})), }, }); } const ParamsConfig = new SDFRevolutionJsParamsConfig(); export class SDFRevolutionJsNode extends BaseSDFJsNode<SDFRevolutionJsParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return JsType.SDF_REVOLUTION; } override initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.VECTOR2), ]); } setAxis(axis: SDFRevolutionJsAxis) { this.p.axis.set(SDF_REVOLUTION_AXISES.indexOf(axis)); } override setLines(linesController: JsLinesCollectionController) { const position = this.position(linesController); const center = this.variableForInputParam(linesController, this.p.center); const radius = this.variableForInputParam(linesController, this.p.radius); const out = this.jsVarName(OUTPUT_NAME); const tmpVarName = linesController.addVariable(this, new Vector2()); const func = Poly.namedFunctionsRegister.getFunction(this._functionName(), this, linesController); linesController.addBodyOrComputed(this, [ { dataType: JsConnectionPointType.VECTOR2, varName: out, value: func.asString(position, center, radius, tmpVarName), }, ]); } private _functionName() { const axis = SDF_REVOLUTION_AXISES[this.pv.axis]; switch (axis) { case SDFRevolutionJsAxis.X: { return 'SDFRevolutionX'; } case SDFRevolutionJsAxis.Y: { return 'SDFRevolutionY'; } case SDFRevolutionJsAxis.Z: { return 'SDFRevolutionZ'; } } TypeAssert.unreachable(axis); } }