@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* revolves P around an axis before using it as an input for an SDF
*
* @remarks
*
* based on [https://iquilezles.org/articles/distfunctions/](https://iquilezles.org/articles/distfunctions/)
*/
import {BaseSDFJsNode} from './_BaseSDF';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPointType, JsConnectionPoint} from '../utils/io/connections/Js';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {TypeAssert} from '../../poly/Assert';
import {Vector2} from 'three';
import {Poly} from '../../Poly';
import {JsType} from '../../poly/registers/nodes/types/Js';
enum SDFRevolutionJsAxis {
X = 'X',
Y = 'Y',
Z = 'Z',
}
const SDF_REVOLUTION_AXISES: SDFRevolutionJsAxis[] = [
SDFRevolutionJsAxis.X,
SDFRevolutionJsAxis.Y,
SDFRevolutionJsAxis.Z,
];
const OUTPUT_NAME = 'p';
class SDFRevolutionJsParamsConfig extends NodeParamsConfig {
position = ParamConfig.VECTOR3([0, 0, 0], {hidden: true});
center = ParamConfig.VECTOR3([0, 0, 0]);
radius = ParamConfig.FLOAT(1);
axis = ParamConfig.INTEGER(SDF_REVOLUTION_AXISES.indexOf(SDFRevolutionJsAxis.Y), {
menu: {
entries: SDF_REVOLUTION_AXISES.map((name, value) => ({name, value})),
},
});
}
const ParamsConfig = new SDFRevolutionJsParamsConfig();
export class SDFRevolutionJsNode extends BaseSDFJsNode<SDFRevolutionJsParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return JsType.SDF_REVOLUTION;
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.VECTOR2),
]);
}
setAxis(axis: SDFRevolutionJsAxis) {
this.p.axis.set(SDF_REVOLUTION_AXISES.indexOf(axis));
}
override setLines(linesController: JsLinesCollectionController) {
const position = this.position(linesController);
const center = this.variableForInputParam(linesController, this.p.center);
const radius = this.variableForInputParam(linesController, this.p.radius);
const out = this.jsVarName(OUTPUT_NAME);
const tmpVarName = linesController.addVariable(this, new Vector2());
const func = Poly.namedFunctionsRegister.getFunction(this._functionName(), this, linesController);
linesController.addBodyOrComputed(this, [
{
dataType: JsConnectionPointType.VECTOR2,
varName: out,
value: func.asString(position, center, radius, tmpVarName),
},
]);
}
private _functionName() {
const axis = SDF_REVOLUTION_AXISES[this.pv.axis];
switch (axis) {
case SDFRevolutionJsAxis.X: {
return 'SDFRevolutionX';
}
case SDFRevolutionJsAxis.Y: {
return 'SDFRevolutionY';
}
case SDFRevolutionJsAxis.Z: {
return 'SDFRevolutionZ';
}
}
TypeAssert.unreachable(axis);
}
}