@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* intersection of 2 SDFs
*
* @remarks
*
* based on [https://iquilezles.org/articles/distfunctions/](https://iquilezles.org/articles/distfunctions/)
*/
// import {ThreeToGl} from '../../../../src/core/ThreeToGl';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPointType, JsConnectionPoint} from '../utils/io/connections/Js';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {TypedJsNode} from './_Base';
import {isBooleanTrue} from '../../../core/Type';
import {Poly} from '../../Poly';
const OUTPUT_NAME = 'intersect';
class SDFIntersectJsParamsConfig extends NodeParamsConfig {
sdf0 = ParamConfig.FLOAT(1);
sdf1 = ParamConfig.FLOAT(1);
smooth = ParamConfig.BOOLEAN(1);
smoothFactor = ParamConfig.FLOAT(1, {
visibleIf: {smooth: 1},
});
}
const ParamsConfig = new SDFIntersectJsParamsConfig();
export class SDFIntersectJsNode extends TypedJsNode<SDFIntersectJsParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'SDFIntersect';
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.FLOAT),
]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const sdf0 = this.variableForInputParam(shadersCollectionController, this.p.sdf0);
const sdf1 = this.variableForInputParam(shadersCollectionController, this.p.sdf1);
// const smooth = this.variableForInputParam(shadersCollectionController, this.p.smooth);
const smoothFactor = this.variableForInputParam(shadersCollectionController, this.p.smoothFactor);
const functionName = isBooleanTrue(this.pv.smooth) ? 'SDFSmoothIntersect' : 'SDFIntersect';
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
const float = this.jsVarName(OUTPUT_NAME);
// const bodyLine = `const ${float} = ${func.asString(
// sdf0,
// sdf1,
// smoothFactor
// )}(${sdf0}, ${sdf1}, ${smoothFactor})`;
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: JsConnectionPointType.FLOAT,
varName: float,
value: func.asString(sdf0, sdf1, smoothFactor),
},
]);
}
}