@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Function of SDF Rounded X
*
* @remarks
*
* based on [https://iquilezles.org/articles/distfunctions2d/](https://iquilezles.org/articles/distfunctions2d/)
*/
// import {ThreeToGl} from '../../../core/ThreeToGl';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPointType, JsConnectionPoint} from '../utils/io/connections/Js';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {BaseSDF2DJsNode} from './_BaseSDF2D';
import {Poly} from '../../Poly';
import {JsType} from '../../poly/registers/nodes/types/Js';
const OUTPUT_NAME = 'float';
class SDF2DCrossJsParamsConfig extends NodeParamsConfig {
position = ParamConfig.VECTOR2([0, 0], {hidden: true});
center = ParamConfig.VECTOR2([0, 0]);
length = ParamConfig.FLOAT(1);
width = ParamConfig.FLOAT(0.3);
radius = ParamConfig.FLOAT(0, {
range: [-1, 1],
});
}
const ParamsConfig = new SDF2DCrossJsParamsConfig();
export class SDF2DCrossJsNode extends BaseSDF2DJsNode<SDF2DCrossJsParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return JsType.SDF_2D_CROSS;
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.FLOAT),
]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const position = this.variableForInputParam(shadersCollectionController, this.p.position);
const center = this.variableForInputParam(shadersCollectionController, this.p.center);
const length = this.variableForInputParam(shadersCollectionController, this.p.length);
const width = this.variableForInputParam(shadersCollectionController, this.p.width);
const radius = this.variableForInputParam(shadersCollectionController, this.p.radius);
const float = this.jsVarName(OUTPUT_NAME);
const func = Poly.namedFunctionsRegister.getFunction('SDF2DCross', this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: JsConnectionPointType.FLOAT,
varName: float,
value: func.asString(position, center, length, width, radius),
},
]);
}
}