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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * returns true if the ray intersects with a sphere, false if not * * @remarks * * */ import {BaseRaySphereJsNode} from './_BaseRaySphere'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; const OUTPUT_NAME = 'intersects'; export class RayIntersectsSphereJsNode extends BaseRaySphereJsNode { static override type() { return 'rayIntersectsSphere'; } override initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.BOOLEAN, CONNECTION_OPTIONS), ]); } override setLines(shadersCollectionController: JsLinesCollectionController) { const ray = this.variableForInput(shadersCollectionController, JsConnectionPointType.RAY); const sphere = this.variableForInput(shadersCollectionController, JsConnectionPointType.SPHERE); const out = this.jsVarName(OUTPUT_NAME); const func = Poly.namedFunctionsRegister.getFunction('rayIntersectsSphere', this, shadersCollectionController); const bodyLine = func.asString(ray, sphere); shadersCollectionController.addBodyOrComputed(this, [ {dataType: JsConnectionPointType.VECTOR3, varName: out, value: bodyLine}, ]); } }