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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * returns true if the ray intersects with a plane, false if not * * @remarks * * */ import {Poly} from '../../Poly'; import {JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {BaseRayPlaneJsNode} from './_BaseRayPlane'; const OUTPUT_NAME = 'intersects'; export class RayIntersectsPlaneJsNode extends BaseRayPlaneJsNode { static override type() { return 'rayIntersectsPlane'; } override initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.BOOLEAN), ]); } override setLines(shadersCollectionController: JsLinesCollectionController) { const ray = this.variableForInput(shadersCollectionController, JsConnectionPointType.RAY); const plane = this.variableForInput(shadersCollectionController, JsConnectionPointType.PLANE); const out = this.jsVarName(OUTPUT_NAME); const func = Poly.namedFunctionsRegister.getFunction('rayIntersectsPlane', this, shadersCollectionController); const bodyLine = func.asString(ray, plane); shadersCollectionController.addBodyOrComputed(this, [ {dataType: JsConnectionPointType.VECTOR3, varName: out, value: bodyLine}, ]); } }