UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

55 lines (49 loc) 1.85 kB
/** * gets the intersection of a ray with an object * * @remarks * * */ import {BaseRayObjectJsNode} from './_BaseRayObject'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; // import { Vector3 } from 'three'; import {Poly} from '../../Poly'; import {inputObject3D} from './_BaseObject3D'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; const OUTPUT_NAME = 'intersects'; enum RayIntersectsObjectJsNodeInputName { RECURSIVE = 'recursive', } export class RayIntersectsObjectJsNode extends BaseRayObjectJsNode { static override type() { return 'rayIntersectsObject'; } override initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.BOOLEAN, CONNECTION_OPTIONS), ]); } protected override _additionalInputs(): JsConnectionPoint<JsConnectionPointType>[] { return [ new JsConnectionPoint( RayIntersectsObjectJsNodeInputName.RECURSIVE, JsConnectionPointType.BOOLEAN, CONNECTION_OPTIONS ), ]; } override setLines(linesController: JsLinesCollectionController) { const object3D = inputObject3D(this, linesController); const ray = this.variableForInput(linesController, JsConnectionPointType.RAY); const recursive = this.variableForInput(linesController, RayIntersectsObjectJsNodeInputName.RECURSIVE); const out = this.jsVarName(OUTPUT_NAME); const func = Poly.namedFunctionsRegister.getFunction('rayIntersectsObject3D', this, linesController); const bodyLine = func.asString(ray, object3D, recursive); linesController.addBodyOrComputed(this, [ {dataType: JsConnectionPointType.VECTOR3, varName: out, value: bodyLine}, ]); } }