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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * gets the position where a ray intersects with a plane * * @remarks * * */ import {Vector3} from 'three'; import {Poly} from '../../Poly'; import {JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {BaseRayPlaneJsNode} from './_BaseRayPlane'; const OUTPUT_NAME = 'position'; export class RayIntersectPlaneJsNode extends BaseRayPlaneJsNode { static override type() { return 'rayIntersectPlane'; } override initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.VECTOR3), ]); } override setLines(shadersCollectionController: JsLinesCollectionController) { const ray = this.variableForInput(shadersCollectionController, JsConnectionPointType.RAY); const plane = this.variableForInput(shadersCollectionController, JsConnectionPointType.PLANE); const out = this.jsVarName(OUTPUT_NAME); const tmpVarName =shadersCollectionController.addVariable(this, new Vector3()); const func = Poly.namedFunctionsRegister.getFunction('rayIntersectPlane', this, shadersCollectionController); const bodyLine = func.asString(ray, plane, tmpVarName); shadersCollectionController.addBodyOrComputed(this, [ {dataType: JsConnectionPointType.VECTOR3, varName: out, value: bodyLine}, ]); } }