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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * gets the intersection of a ray with an object * * @remarks * * */ import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; import {inputObject3D} from './_BaseObject3D'; import {TypedJsNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class RayIntersectObjectJsParamsConfig extends NodeParamsConfig { recursive = ParamConfig.BOOLEAN(0); } const ParamsConfig = new RayIntersectObjectJsParamsConfig(); export class RayIntersectObjectJsNode extends TypedJsNode<RayIntersectObjectJsParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'rayIntersectObject'; } override initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(JsConnectionPointType.RAY, JsConnectionPointType.RAY, CONNECTION_OPTIONS), new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS), ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint( JsConnectionPointType.INTERSECTION, JsConnectionPointType.INTERSECTION, CONNECTION_OPTIONS ), ]); } override setLines(linesController: JsLinesCollectionController) { const object3D = inputObject3D(this, linesController); const ray = this.variableForInput(linesController, JsConnectionPointType.RAY); const recursive = this.variableForInputParam(linesController, this.p.recursive); const varName = this.jsVarName(JsConnectionPointType.INTERSECTION); const func = Poly.namedFunctionsRegister.getFunction('rayIntersectObject3D', this, linesController); const bodyLine = func.asString(ray, object3D, recursive); linesController.addBodyOrComputed(this, [{dataType: JsConnectionPointType.VECTOR3, varName, value: bodyLine}]); } }