@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* gets the intersection of a ray with an object
*
* @remarks
*
*
*/
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
import {inputObject3D} from './_BaseObject3D';
import {TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class RayIntersectObjectJsParamsConfig extends NodeParamsConfig {
recursive = ParamConfig.BOOLEAN(0);
}
const ParamsConfig = new RayIntersectObjectJsParamsConfig();
export class RayIntersectObjectJsNode extends TypedJsNode<RayIntersectObjectJsParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'rayIntersectObject';
}
override initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.RAY, JsConnectionPointType.RAY, CONNECTION_OPTIONS),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(
JsConnectionPointType.INTERSECTION,
JsConnectionPointType.INTERSECTION,
CONNECTION_OPTIONS
),
]);
}
override setLines(linesController: JsLinesCollectionController) {
const object3D = inputObject3D(this, linesController);
const ray = this.variableForInput(linesController, JsConnectionPointType.RAY);
const recursive = this.variableForInputParam(linesController, this.p.recursive);
const varName = this.jsVarName(JsConnectionPointType.INTERSECTION);
const func = Poly.namedFunctionsRegister.getFunction('rayIntersectObject3D', this, linesController);
const bodyLine = func.asString(ray, object3D, recursive);
linesController.addBodyOrComputed(this, [{dataType: JsConnectionPointType.VECTOR3, varName, value: bodyLine}]);
}
}