@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* gets the position where a ray intersects with a box3
*
* @remarks
*
*
*/
import {BaseRayBox3JsNode} from './_BaseRayBox3';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Vector3} from 'three';
import {Poly} from '../../Poly';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
const OUTPUT_NAME = 'position';
export class RayIntersectBoxJsNode extends BaseRayBox3JsNode {
static override type() {
return 'rayIntersectBox';
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.VECTOR3, CONNECTION_OPTIONS),
]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const ray = this.variableForInput(shadersCollectionController, JsConnectionPointType.RAY);
const box3 = this.variableForInput(shadersCollectionController, JsConnectionPointType.BOX3);
const out = this.jsVarName(OUTPUT_NAME);
const tmpVarName = shadersCollectionController.addVariable(this, new Vector3());
const func = Poly.namedFunctionsRegister.getFunction('rayIntersectBox3', this, shadersCollectionController);
const bodyLine = func.asString(ray, box3, tmpVarName);
shadersCollectionController.addBodyOrComputed(this, [
{dataType: JsConnectionPointType.VECTOR3, varName: out, value: bodyLine},
]);
}
}