@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
53 lines (46 loc) • 1.72 kB
text/typescript
/**
* returns the distance between the ray origin and the plane
*
* @remarks
*
*
*/
import {Poly} from '../../Poly';
import {JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {BaseRayPlaneJsNode} from './_BaseRayPlane';
const OUTPUT_NAME = 'distance';
export class RayDistanceToPlaneJsNode extends BaseRayPlaneJsNode {
static override type() {
return 'rayDistanceToPlane';
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.FLOAT),
]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const ray = this.variableForInput(shadersCollectionController, JsConnectionPointType.RAY);
const plane = this.variableForInput(shadersCollectionController, JsConnectionPointType.PLANE);
const out = this.jsVarName(OUTPUT_NAME);
const func = Poly.namedFunctionsRegister.getFunction('rayDistanceToPlane', this, shadersCollectionController);
const bodyLine = func.asString(ray, plane);
shadersCollectionController.addBodyOrComputed(this, [
{dataType: JsConnectionPointType.FLOAT, varName: out, value: bodyLine},
]);
}
// protected _expectedOutputName(index: number) {
// return OUTPUT_NAME;
// }
// protected _expectedOutputType(): ActorConnectionPointType.FLOAT {
// return ActorConnectionPointType.FLOAT;
// }
// protected _processRayData() {
// if (this._processData.ray && this._processData.plane) {
// return this._processData.ray.distanceToPlane(this._processData.plane);
// } else {
// return 0;
// }
// }
}