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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * creates a ay * * @remarks * * */ import {TypedJsNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js'; import {Ray} from 'three'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; class RayJsParamsConfig extends NodeParamsConfig { /** @param ray origin */ origin = ParamConfig.VECTOR3([0, 0, 0]); /** @param ray direction */ direction = ParamConfig.VECTOR3([0, 0, 1]); } const ParamsConfig = new RayJsParamsConfig(); export class RayJsNode extends TypedJsNode<RayJsParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'ray'; } override initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(JsConnectionPointType.RAY, JsConnectionPointType.RAY), ]); } override setLines(shadersCollectionController: JsLinesCollectionController) { const origin = this.variableForInputParam(shadersCollectionController, this.p.origin); const direction = this.variableForInputParam(shadersCollectionController, this.p.direction); const out = this.jsVarName(JsConnectionPointType.RAY); const tmpVarName = shadersCollectionController.addVariable(this, new Ray()); const func = Poly.namedFunctionsRegister.getFunction('raySet', this, shadersCollectionController); const bodyLine = func.asString(origin, direction, tmpVarName); shadersCollectionController.addBodyOrComputed(this, [ {dataType: JsConnectionPointType.RAY, varName: out, value: bodyLine}, ]); } }