@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
48 lines (43 loc) • 1.68 kB
text/typescript
/**
* creates a ay
*
* @remarks
*
*
*/
import {TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js';
import {Ray} from 'three';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
class RayJsParamsConfig extends NodeParamsConfig {
/** @param ray origin */
origin = ParamConfig.VECTOR3([0, 0, 0]);
/** @param ray direction */
direction = ParamConfig.VECTOR3([0, 0, 1]);
}
const ParamsConfig = new RayJsParamsConfig();
export class RayJsNode extends TypedJsNode<RayJsParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'ray';
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.RAY, JsConnectionPointType.RAY),
]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const origin = this.variableForInputParam(shadersCollectionController, this.p.origin);
const direction = this.variableForInputParam(shadersCollectionController, this.p.direction);
const out = this.jsVarName(JsConnectionPointType.RAY);
const tmpVarName = shadersCollectionController.addVariable(this, new Ray());
const func = Poly.namedFunctionsRegister.getFunction('raySet', this, shadersCollectionController);
const bodyLine = func.asString(origin, direction, tmpVarName);
shadersCollectionController.addBodyOrComputed(this, [
{dataType: JsConnectionPointType.RAY, varName: out, value: bodyLine},
]);
}
}