@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* gets the angle between 2 quaternions
*
* @remarks
*
*
*/
import {TypedJsNode} from './_Base';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {JS_CONNECTION_POINT_IN_NODE_DEF, JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
enum QuaternionAngleToInputName {
q1 = 'q1',
q2 = 'q2',
}
enum QuaternionAngleToOutputName {
angle = 'angle',
}
class QuaternionAngleToJsParamsConfig extends NodeParamsConfig {}
const ParamsConfig = new QuaternionAngleToJsParamsConfig();
export class QuaternionAngleToJsNode extends TypedJsNode<QuaternionAngleToJsParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'quaternionAngleTo';
}
override initializeNode() {
super.initializeNode();
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(QuaternionAngleToInputName.q1, JsConnectionPointType.QUATERNION, CONNECTION_OPTIONS),
new JsConnectionPoint(QuaternionAngleToInputName.q2, JsConnectionPointType.QUATERNION, CONNECTION_OPTIONS),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(QuaternionAngleToOutputName.angle, JsConnectionPointType.FLOAT),
]);
}
override setLines(linesController: JsLinesCollectionController) {
const q1 = this.variableForInput(linesController, QuaternionAngleToInputName.q1);
const q2 = this.variableForInput(linesController, QuaternionAngleToInputName.q2);
const varName = this.jsVarName(QuaternionAngleToOutputName.angle);
const func = Poly.namedFunctionsRegister.getFunction('quaternionAngleTo', this, linesController);
linesController.addBodyOrComputed(this, [
{
dataType: JsConnectionPointType.EULER,
varName,
value: func.asString(q1, q2),
},
]);
}
}