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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * creates a Quaternion * * @remarks * * */ import {TypedJsNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Quaternion} from 'three'; import {Poly} from '../../Poly'; class QuaternionJsParamsConfig extends NodeParamsConfig { /** @param axis */ axis = ParamConfig.VECTOR3([0, 1, 0]); /** @param rotation order */ angle = ParamConfig.FLOAT(0, { range: [-Math.PI, Math.PI], rangeLocked: [false, false], }); } const ParamsConfig = new QuaternionJsParamsConfig(); export class QuaternionJsNode extends TypedJsNode<QuaternionJsParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'quaternion'; } override initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(JsConnectionPointType.QUATERNION, JsConnectionPointType.QUATERNION), ]); } override setLines(linesController: JsLinesCollectionController) { const axis = this.variableForInputParam(linesController, this.p.axis); const angle = this.variableForInputParam(linesController, this.p.angle); const varName = this.jsVarName(JsConnectionPointType.QUATERNION); const tmpVarName = linesController.addVariable(this, new Quaternion()); const func = Poly.namedFunctionsRegister.getFunction('quaternionSetFromAxisAngle', this, linesController); linesController.addBodyOrComputed(this, [ { dataType: JsConnectionPointType.EULER, varName, value: func.asString(axis, angle, tmpVarName), }, ]); } }